Cocos Playable Ads in Multi-Network(facebook, google, unity, tiktok etc.)
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Updated
Jun 7, 2024 - TypeScript
Cocos Playable Ads in Multi-Network(facebook, google, unity, tiktok etc.)
Make playable ads with Defold! It's a project with Gulp tasks to bundle the Defold game into a single HTML file.
Examples of some of my playables
MCP server for Luna (HTML5 playable ads) development with Claude Code. CDP bridge, build intelligence, visual debugging.
Scratch card system for Unity Luna playable ads using shader-based masking and mobile-optimized rendering.
Production-ready custom playable ads built with TypeScript
Atmosplay was a mobile advertising technology company, founded in 2014 in Budapest, Hungary, that built interactive 3D "playable" ads and an ad-monetization platform for mobile game publishers.
Three.js runtime for visual effects authored in the Sparcoon Editor - precompiled artifacts, one draw call per emitter, no eval.
Node-based visual effects editor for three.js in the browser - exports a self-contained TypeScript module, no runtime compiler.
Build playable ads with PixiJS, Vite and your coding agent
Unity playable ad built with Luna Playworks in one week — FSM enemy AI, interface-driven combat, procedural arena with fog of war, object pooling. Hypercasual sword-arena mechanic.
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