Public shared source for DooDesch's Schedule I mods (starts with the FullHouse lobby-cap engine).
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Updated
Aug 8, 2026 - C#
Public shared source for DooDesch's Schedule I mods (starts with the FullHouse lobby-cap engine).
Tiny single-file localization for Schedule I MelonLoader mods - built-in tables, player-editable JSON translation files, automatic language detection
Example + template for the Inkorporated tattoo framework (Schedule I): a no-code pack and a code mod using the API.
Modder example for Hotline - register a panel in the unified overlay (no-op when Hotline is absent).
Example + modder API (Snitch.cs shim) for the Snitch Schedule I performance profiler.
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