Small, focused MelonLoader mods for a few games - mostly quality-of-life and performance stuff I wanted in my own runs, cleaned up and shared. Open source, free, and on Nexus, Thunderstore and GitHub Releases.
🛟 Need help or found a bug? Get support at support.doodesch.de.
👉 All my mods in one place on Nexus: nexusmods.com/profile/DooDesch
| Date | Game | Mod | Version |
|---|---|---|---|
| 2026-08-13 | Schedule I | Polyfill | v0.5.2 |
| 2026-08-12 | Palworld | Palworld-Palvolve | v1.7.1 |
| 2026-08-12 | Schedule I | SideHustle | v2.4.2 |
| 2026-08-10 | Schedule I | Sideload | v1.31.0 |
| 2026-08-10 | Schedule I | Hash | v1.0.5 |
| 2026-08-08 | Schedule I | Snitch | v1.6.2 |
| Mod | What it does | Downloads |
|---|---|---|
| Clipwise | Category tabs, search, filters and tooltips for the Schedule I management clipboard - and it... | |
| FullHouse | Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default). MelonLoader mod. | |
| Hash | A terminal instead of the dev console: completion, arguments, output and history, on the... | 114 |
| Hotline | One overlay and one key for every mod's HUD - a framework + compatibility layer for Schedule I. | 167 |
| Inkorporated | Custom tattoo framework for Schedule I - mods add tattoos to the in-game tattoo shop via... | 361 |
| Inkubator | In-game 3D tattoo editor for Schedule I: import PNGs, place them on the character, preview... | 273 |
| Litterally | Trash performance for Schedule I - the map can hold 100k+ pieces of litter, lag-free. | |
| LooseEnds | Schedule I - NPCs who spot a body call the cops and an investigation kicks off. | |
| Personify | In-game NPC editor for Schedule I - design NPCs live, export Personnel packs. | 267 |
| Personnel | The NPC framework for Schedule I - NPC packs as plain folders, spawned by mods as real S1API... | 255 |
| Polyfill | Keeps older Schedule I mods working after a game update. | 247 |
| PropHunt | Multiplayer prop hunt for Schedule I - hide as a prop or hunt them down. | 80 |
| Reflash | Put the in game phone on your real phone. Scan the code in the Connect app and messages, map... | |
| RVRepairVan | Repair your wrecked RV in Schedule I through a tracked questline, with referral haggling and... | 9,372 |
| SideHustle | A main-menu hub that lists installed gamemode mods and launches them without a savegame. | 497 |
| Sideload | Write Schedule I mod interfaces as HTML, CSS and JavaScript. | 93 |
| Siesta | NPC performance LOD for Schedule I - hides and pauses distant, off-screen NPCs for more FPS... | 416 |
| Snitch | A performance profiler for Schedule I - cost + state of NPCs, trash, quests and your own... | 189 |
| TightBeam | A believable, limited-range handheld flashlight for Schedule I with a cross-mod control API. | 327 |
| WhatsDab | Chat on the Schedule I phone. Threads, unread counts, group and one to one, in both... | 77 |
| Yoink | A hand winch for Schedule I - hook anything at the exact point you aimed at and reel it out... | 18 |
For modders - libraries, shared source and examples (5)
| Mod | What it does |
|---|---|
| HotlineExample | Modder example for Hotline - register a panel in the unified overlay (no-op when Hotline is... |
| InkorporatedExample | Example + template for the Inkorporated tattoo framework (Schedule I): a no-code pack and a... |
| L10n | Tiny single-file localization for Schedule I MelonLoader mods - built-in tables... |
| SnitchExample | Example + modder API (Snitch.cs shim) for the Snitch Schedule I performance profiler. |
| Stash | Public shared source for DooDesch's Schedule I mods (starts with the FullHouse lobby-cap... |
| Mod | What it does | Downloads |
|---|---|---|
| BetterJump | Mimesis - tweakable jumping. | 84 |
| Boilerplate | Mimesis - a starter template for building your own mods on MimicAPI. | |
| EnemyDropLoot | Mimesis - enemies drop loot. | 124 |
| FakePlayer | Mimesis - add fake players to a lobby (handy for testing). | |
| InventoryExpansion | Mimesis - a bigger inventory. | 185 |
| MarkerMod | Mimesis - in-world markers / pings. | 63 |
| TooManyPlayers | Mimesis - raise the lobby player cap. |
| Mod | What it does | Downloads |
|---|---|---|
| Palworld-Palvolve | Conditional evolutions for Palworld: your Pals evolve when you choose, under conditions you set. | 1,604 |
Both lists build themselves from the repos, so they stay current. Open any repo for the full description, downloads and config.
Not mods. The things around them.
| Project | What it is |
|---|---|
| PalCodex | PalCodex - a community-curated knowledge base for modding Palworld 1.0, with credit to every... |
| ScheduleOne-Cookbook | The community cookbook for modding Schedule I: code snippets, FishNet networking, IL2CPP... |
| ScheduleOne-Docs | Documentation for the DooDesch Schedule I mods - overview, guides and generated API... |
| ScheduleOne-SnitchWeb | Live web dashboard for the Snitch Schedule I performance profiler - auto-connects to a local... |
| SideHustle-Backend | Backend for Side Hustle: the lobby directory behind the in-game browser, a mod-manifest... |
Easiest: use a Thunderstore mod manager (r2modman
or Gale) and install from there - it pulls in MelonLoader and the right API for you. Manual: install
MelonLoader, then drop the mod's .dll (plus its API dependency) into the game's
Mods/ folder. Each mod's README has the specifics and config options.
Open an issue on the mod's repo, or reach me at support.doodesch.de. Lemme know if anything breaks - I read everything, even if it takes me a bit (busy days happen 😅).
MelonLoader and each game's community modding API (S1API for Schedule I, MimicAPI for Mimesis). Big thanks to those projects and the modding communities around them.
MIT, unless a repo says otherwise. Use it, learn from it, build on it.