Skip to content

DooDesch Mods 🎮

Small, focused MelonLoader mods for a few games - mostly quality-of-life and performance stuff I wanted in my own runs, cleaned up and shared. Open source, free, and on Nexus, Thunderstore and GitHub Releases.

🛟 Need help or found a bug? Get support at support.doodesch.de.

👉 All my mods in one place on Nexus: nexusmods.com/profile/DooDesch

Nexus

Loader License

Clipwise Hash Hotline Inkorporated Inkubator Litterally LooseEnds Personify Personnel Polyfill PropHunt RVRepairVan SideHustle Sideload Siesta Snitch TightBeam WhatsDab Yoink BetterJump Boilerplate EnemyDropLoot FakePlayer InventoryExpansion MarkerMod TooManyPlayers

Just released

Date Game Mod Version
2026-08-13 Schedule I Polyfill v0.5.2
2026-08-12 Palworld Palworld-Palvolve v1.7.1
2026-08-12 Schedule I SideHustle v2.4.2
2026-08-10 Schedule I Sideload v1.31.0
2026-08-10 Schedule I Hash v1.0.5
2026-08-08 Schedule I Snitch v1.6.2

Mods

Schedule I

Mod What it does Downloads
Clipwise Category tabs, search, filters and tooltips for the Schedule I management clipboard - and it...
FullHouse Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default). MelonLoader mod.
Hash A terminal instead of the dev console: completion, arguments, output and history, on the... 114
Hotline One overlay and one key for every mod's HUD - a framework + compatibility layer for Schedule I. 167
Inkorporated Custom tattoo framework for Schedule I - mods add tattoos to the in-game tattoo shop via... 361
Inkubator In-game 3D tattoo editor for Schedule I: import PNGs, place them on the character, preview... 273
Litterally Trash performance for Schedule I - the map can hold 100k+ pieces of litter, lag-free.
LooseEnds Schedule I - NPCs who spot a body call the cops and an investigation kicks off.
Personify In-game NPC editor for Schedule I - design NPCs live, export Personnel packs. 267
Personnel The NPC framework for Schedule I - NPC packs as plain folders, spawned by mods as real S1API... 255
Polyfill Keeps older Schedule I mods working after a game update. 247
PropHunt Multiplayer prop hunt for Schedule I - hide as a prop or hunt them down. 80
Reflash Put the in game phone on your real phone. Scan the code in the Connect app and messages, map...
RVRepairVan Repair your wrecked RV in Schedule I through a tracked questline, with referral haggling and... 9,372
SideHustle A main-menu hub that lists installed gamemode mods and launches them without a savegame. 497
Sideload Write Schedule I mod interfaces as HTML, CSS and JavaScript. 93
Siesta NPC performance LOD for Schedule I - hides and pauses distant, off-screen NPCs for more FPS... 416
Snitch A performance profiler for Schedule I - cost + state of NPCs, trash, quests and your own... 189
TightBeam A believable, limited-range handheld flashlight for Schedule I with a cross-mod control API. 327
WhatsDab Chat on the Schedule I phone. Threads, unread counts, group and one to one, in both... 77
Yoink A hand winch for Schedule I - hook anything at the exact point you aimed at and reel it out... 18
For modders - libraries, shared source and examples (5)
Mod What it does
HotlineExample Modder example for Hotline - register a panel in the unified overlay (no-op when Hotline is...
InkorporatedExample Example + template for the Inkorporated tattoo framework (Schedule I): a no-code pack and a...
L10n Tiny single-file localization for Schedule I MelonLoader mods - built-in tables...
SnitchExample Example + modder API (Snitch.cs shim) for the Snitch Schedule I performance profiler.
Stash Public shared source for DooDesch's Schedule I mods (starts with the FullHouse lobby-cap...

Mimesis

Mod What it does Downloads
BetterJump Mimesis - tweakable jumping. 84
Boilerplate Mimesis - a starter template for building your own mods on MimicAPI.
EnemyDropLoot Mimesis - enemies drop loot. 124
FakePlayer Mimesis - add fake players to a lobby (handy for testing).
InventoryExpansion Mimesis - a bigger inventory. 185
MarkerMod Mimesis - in-world markers / pings. 63
TooManyPlayers Mimesis - raise the lobby player cap.

Palworld

Mod What it does Downloads
Palworld-Palvolve Conditional evolutions for Palworld: your Pals evolve when you choose, under conditions you set. 1,604

Both lists build themselves from the repos, so they stay current. Open any repo for the full description, downloads and config.

Tools and sites

Not mods. The things around them.

Project What it is
PalCodex PalCodex - a community-curated knowledge base for modding Palworld 1.0, with credit to every...
ScheduleOne-Cookbook The community cookbook for modding Schedule I: code snippets, FishNet networking, IL2CPP...
ScheduleOne-Docs Documentation for the DooDesch Schedule I mods - overview, guides and generated API...
ScheduleOne-SnitchWeb Live web dashboard for the Snitch Schedule I performance profiler - auto-connects to a local...
SideHustle-Backend Backend for Side Hustle: the lobby directory behind the in-game browser, a mod-manifest...

Installing

Easiest: use a Thunderstore mod manager (r2modman or Gale) and install from there - it pulls in MelonLoader and the right API for you. Manual: install MelonLoader, then drop the mod's .dll (plus its API dependency) into the game's Mods/ folder. Each mod's README has the specifics and config options.

Found a bug or need help?

Open an issue on the mod's repo, or reach me at support.doodesch.de. Lemme know if anything breaks - I read everything, even if it takes me a bit (busy days happen 😅).

Built with

MelonLoader and each game's community modding API (S1API for Schedule I, MimicAPI for Mimesis). Big thanks to those projects and the modding communities around them.

License

MIT, unless a repo says otherwise. Use it, learn from it, build on it.

Popular repositories Loading

  1. RVRepairVan RVRepairVan Public

    Repair your wrecked RV in Schedule I through a tracked questline, with referral haggling and a repair cinematic.

    C# 1

  2. ScheduleOne-Personnel ScheduleOne-Personnel Public

    The NPC framework for Schedule I - NPC packs as plain folders, spawned by mods as real S1API NPCs.

    C# 1

  3. ScheduleOne-Personify ScheduleOne-Personify Public

    In-game NPC editor for Schedule I - design NPCs live, export Personnel packs.

    C# 1

  4. ScheduleOne-Sideload ScheduleOne-Sideload Public

    Write Schedule I mod interfaces as HTML, CSS and JavaScript. Sideload renders them as real Unity UI - no browser, no native code.

    C# 1

  5. ScheduleOne-WhatsDab ScheduleOne-WhatsDab Public

    Chat on the Schedule I phone. Threads, unread counts, group and one to one, in both orientations. Built on Sideload.

    C# 1

  6. ScheduleOne-Docs ScheduleOne-Docs Public

    Documentation for the DooDesch Schedule I mods - overview, guides and generated API reference, built from the mod repositories themselves.

    JavaScript 1

Repositories

Showing 10 of 44 repositories

People

This organization has no public members. You must be a member to see who’s a part of this organization.

Top languages

Loading…

Most used topics

Loading…