fix(mister): correct shared Game Boy artwork matching - #1436
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📝 WalkthroughWalkthroughThe scraper now supports Game Boy and Game Boy Color gamelist entries across configured ROM roots. It accepts the ChangesGame Boy gamelist support
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: 🟡 Moderate · up to Scraping ROMs under nested configured roots can miss or select incorrect artwork. Root selection should be corrected before merge. Sequence Diagram(s)sequenceDiagram
participant GamelistXML
participant Scraper
participant MediaIndex
participant Database
GamelistXML->>Scraper: provide game, folder, and companion paths
Scraper->>Scraper: resolveGamelistROMPath across configured ROM roots
Scraper->>MediaIndex: filter missing and incompatible media rows
Scraper->>Database: map records and recompute artwork fallback paths
Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
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Inline comments:
In `@pkg/database/scraper/gamelistxml/scraper.go`:
- Around line 1430-1448: Update resolveGamelistROMPath to evaluate every
matching ROM root, including root, and retain the matching root with the longest
path rather than returning the first match. Preserve the resolved path and
empty-result behavior when no configured root contains it, so MapToDB receives
the most specific root for nested ROM directories.
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📒 Files selected for processing (6)
pkg/database/scraper/gamelistxml/gameboy_test.gopkg/database/scraper/gamelistxml/scraper.gopkg/platforms/mister/launchers_test.gopkg/platforms/shared/esapi/gamelist.gopkg/platforms/shared/esapi/gamelist_fuzz_test.gopkg/platforms/shared/esapi/gamelist_test.go
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…nsion The cross-format guard only knew about .gb and .gbc, but nine MiSTer folders are shared by systems that index different formats: GAMEBOY also holds MegaDuck .bin, SMS holds .sms, .gg and .sg, WonderSwan holds .ws, .wsc and .pc2, NES holds .nes, .fds and .nsf, and SNES, TGFX16, Coleco, ATARI7800 and Jaguar are the same shape. In each case a sibling's gamelist entry fails the exact path match, falls through to the name-based match, and writes the other system's description and artwork onto this system's media row. Drive the guard from the extensions each system's launchers actually index, collected alongside the ROM paths that already come from the platform. An entry naming a file this system would never index cannot be a rename this system can recover, so it is skipped without consuming the title. A launcher that accepts files through a Test function leaves the set unknown and the guard stays open, so Atari2600 and Pico8 are unaffected. This also drops a false rejection the hardcoded pair caused: Gameboy2P indexes both .gb and .gbc, so neither is a foreign format there.
Configured ROM roots can nest. resolveGamelistROMPath returned the first containing root, so a ROM under a nested root was attributed to the outer one and MapToDB derived artwork names such as Subset/Game.png. Those names miss the media directory beside the ROM and match a same-named cover held for a different game in the outer root. Compare every candidate root, including the gamelist's own, and keep the deepest match.
TestGameBox2DAlias was inserted above the doc comment belonging to TestUnmarshalGameIDVariants, leaving both functions misdescribed. Restore the comment to its function and describe the alias test. Add coverage for the decode error UnmarshalXML wraps, which gamelist.xml being untrusted input makes worth asserting rather than leaving to inspection.
Both are defensive branches in the new extension guard and root selection. Exercising them keeps a malformed platform launcher table or a blank configured root from silently changing which root or extension set applies.
generateNameMap adds CORENAME values for installed alternate cores (RA_GBC, the LLAPI and DB9 variants) so the tracker can place a game running on one. LookupCoreName then validated the entry by passing that CORENAME to systemdefs.LookupSystem, which only knows system IDs, so every alternate core failed and the mapping was discarded. Validate the system the entry maps to. Reproduced on the MiSTer test device: launching a .gbc through RAGameboyColor loads the core and logs 'error getting system: unknown system: RA_GBC'.
resolveSystemsFromPlatform had no coverage, so the extension sets it now attaches to each ScrapeSystem were only asserted through hand-built fixtures. Drive it through a mock platform and a real MediaDB to check the launcher union, the ROM roots it pairs with, and that a Test function leaves a system's set unknown rather than partial.
tracker.go is linux-only, so the test file needs the same constraint or cross-lint fails to typecheck it for darwin and windows.
Closes #1261
media/directory beside it.<box2d>alongside<boxart2d>when decoding gamelist entries.boxart2dstays canonical and is the only form marshalled.GAMEBOY(.gb,.gbc, MegaDuck.bin),SMS(.sms,.gg,.sg),WonderSwan(.ws,.wsc,.pc2),NES(.nes,.fds,.nsf),SNES,TGFX16,Coleco,ATARI7800andJaguar— instead of a Game Boy special case. A launcher accepting files through aTestfunction leaves the set unknown and the guard stays open.generateNameMapadds CORENAME values such asRA_GBCso the tracker can place a game running on an alternate core, butLookupCoreNamevalidated the CORENAME itself againstsystemdefs, which only knows system IDs, so every one of them was discarded.Verified on the MiSTer test device against a
GAMEBOYfolder holdingAlpha.gb,Alpha.gbcandBeta.gbc, with aGBCgamelist referencing../GAMEBOY/Beta.gbc. On v2.17.2 the Game Boy media took the Game Boy Color entry's description, nobox2dartwork was written at all, and the sibling-root reference matched nothing. On this branch each media takes its own description and cover, and the sibling reference resolves to theGBCroot's artwork. A full Gameboy and GameboyColor gamelist scrape over the real 4,200-title library matched the same rows as before. Launching a.gbcfrom the shared folder throughRAGameboyColorloads the core and now logsfound mapping: RA_GBC -> GameboyColorin place oferror getting system: unknown system: RA_GBC.FPGA behaviour beyond core load, HDMI output and physical readers remain unverified.