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feat(mister): match arcade gamelists by MRA set name - #1437

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fix/913-arcade-metadata
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feat(mister): match arcade gamelists by MRA set name#1437
wizzomafizzo wants to merge 7 commits into
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fix/913-arcade-metadata

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@wizzomafizzo wizzomafizzo commented Sep 6, 2026

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Closes #913

  • Match ROM ZIP/set-name gamelist entries to unique indexed MiSTer MRAs using their <setname>, including externally stored custom bundles.
  • Preserve existing direct-path and slug behavior; reject ambiguous sets even when some variants were already scraped. Keep asset path restrictions unchanged.
  • Add bounded MRA parsing, regular/Companion matching coverage, SQLite repeat/force regressions, and parser fuzzing.
  • Document MRA-based indexing, external bundle layout, and explicit paths for alternate-core variants.

Based directly on main; does not include or depend on #1436.

Fixes from on-device review

Verified against the real _Arcade library on the MiSTer test device (15,438 MRA files, 3,137 indexed as Arcade). Four problems the unit tests could not see:

Artwork fallback was PNG-only. Set-name records replaced the fallback names with a single <set>.png, so a bundle whose images are JPG, JPEG or WebP found nothing while the same files matched for every other kind of record. Now built from the shared extension list, with the ROM-relative names kept as a lower-priority fallback.

The 256 KiB descriptor bound excluded real games. MRAs embed their ROM payload as base64 and reach 25 MB; 50 of the 3,137 indexed arcade descriptors are over 256 KiB, including Zaxxon, Carnival, Cosmic Alien and the CPS2 hacks. Parsing now stops at the first <rom> element, which every descriptor in the corpus writes after its set name, and the file size limit is gone. Repeated, nested and missing set names in the header are still rejected, as are malformed documents, trailing documents and headers that outrun the read bound. This is also faster than the original: 3.2s to read all 3,137 descriptors, against 8.5s for the 256 KiB whole-file bound and 40.6s at a 32 MiB one.

Granular arcade systems were never scraped. CPS1, IremM72 and the rest are classified out of _Arcade rather than walked, so path discovery resolves zero ROM paths for them and resolveSystemsFromPlatform skipped them — the bundle layout the documentation asks users to set up was silently ignored. A system with no launcher scan folders is now kept when a custom bundle is installed for it.

A title guess could displace an exact set-name match. MAME clone sets share one display name, so an arcade gamelist normally holds several entries called "R-Type". An entry whose own set is not indexed slug-matched the title, took the MRA the set-name entry had claimed, and then wrote nothing at media level because a first-media slug fallback is not media-level safe: a scrape left the canonical R-Type (World).mra with no metadata at all. Evidence is now ranked — indexed path or container, then a slug the entry's own path confirms, then <setname>, then a slug alone — and compared in the deferred merge pass, so the outcome no longer depends on which entry the parser reached first. This is the reverse of CodeRabbit's suggested ordering; see the review thread for why that direction sends a clone's metadata to the parent's MRA.

Also: read each descriptor with one stat rather than a stat plus an lstat, count unresolvable and superseded set entries in the record-load summary, and log what the set-name index read so a run that matches nothing is distinguishable from the feature being off.

Verification

A Skraper-style bundle covering nine entries — relative .zip, .7z, uppercase .ZIP, a foreign absolute POSIX path, a Windows path, artwork found by media/ fallback, and one entry with no indexed set — scraped against the device's real library: 8/8 set entries matched their exact MRA, 0 superseded, artwork resolved from .png, .jpg and .webp. Both mister-vm scenarios (launch, service) pass. Full test suite with race detection, task lint, task cross-lint:all and task vulncheck clean; the arcade parser fuzz target ran 4.5M executions without a failure.

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📝 Walkthrough

Walkthrough

This change adds MiSTer and Mistex arcade set-name matching. The scraper parses MRA <setname> values, maps them to gamelist identities, preserves direct-match precedence, handles ambiguity safely, supports companion entries, and documents custom gamelist bundles.

Changes

MiSTer arcade set matching

Layer / File(s) Summary
Set identity parsing and indexing
pkg/database/scraper/gamelistxml/arcade.go, pkg/database/scraper/gamelistxml/scraper.go
Validates ROM or set-name identities, reads bounded MRA descriptors, and indexes unique set names to media rows. Matching is enabled for MiSTer and Mistex scrapes.
Scrape matching and media-safe writes
pkg/database/scraper/gamelistxml/scraper.go
Direct path matches remain first. Arcade matches are deferred, ambiguity is rejected, companion entries are supported, and artwork uses arcade set-name fallbacks.
Behavior validation and scraper documentation
pkg/database/scraper/gamelistxml/arcade_test.go, docs/scraper.md
Tests parsing, matching, ambiguity, asset boundaries, repeat scrapes, cancellation, and custom bundle documentation.

Estimated code review effort: 4 (Complex) | ~45 minutes

Merge Risk: 🟡 Moderate · up to 8bb00

MiSTer arcade metadata can be attached to a different MRA than the existing slug match for entries with conflicting set and title identities. Resolve the matching precedence before merge to prevent incorrect artwork and metadata writes.

Sequence Diagram(s)

sequenceDiagram
  participant GamelistXMLScraper
  participant DirectMatcher
  participant arcadeMediaForSet
  participant MediaWriter
  GamelistXMLScraper->>DirectMatcher: resolve direct path or container match
  DirectMatcher-->>GamelistXMLScraper: matched or unmatched record
  GamelistXMLScraper->>arcadeMediaForSet: resolve deferred arcade set
  arcadeMediaForSet-->>GamelistXMLScraper: unique media row or ambiguous result
  GamelistXMLScraper->>MediaWriter: write metadata and set-specific artwork safely
Loading

Suggested reviewers: bossrighteous

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 28.57% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 14 functions across 3 files. (1 skipped: … Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Linked Issues check ✅ Passed The implementation satisfies issue #913. It matches ROM or set-name arcade entries to indexed MRA records, supports external gamelist bundles, handles variants and ambiguity safely, preserves direct-p…
Out of Scope Changes check ✅ Passed The changes remain within scope. They modify arcade gamelist matching, bounded MRA parsing, tests, and related documentation. No AmigaVision or unrelated feature work is present.
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly and concisely describes the main change: matching MiSTer arcade gamelists by MRA set name.
Full details: Docstring Coverage

Explanation

Docstring coverage is 28.57% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 14 functions across 3 files. (1 skipped: 1 unsupported.)

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Actionable comments posted: 1

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Inline comments:
In `@pkg/database/scraper/gamelistxml/scraper.go`:
- Line 496: Update the media-selection flow around arcadeMediaForSet so
direct-path and slug matching run before the unique set-name fallback. Preserve
blocking for ambiguous known sets, and only accept a unique set-name candidate
when neither direct-path nor slug selection produces a target.

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📒 Files selected for processing (4)
  • docs/scraper.md
  • pkg/database/scraper/gamelistxml/arcade.go
  • pkg/database/scraper/gamelistxml/arcade_test.go
  • pkg/database/scraper/gamelistxml/scraper.go

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Comment thread pkg/database/scraper/gamelistxml/scraper.go
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✅ All modified and coverable lines are covered by tests.

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Set-name records replaced the artwork fallback names with a single
"<set>.png", so a bundle whose images are JPG, JPEG or WebP found
nothing while the same files matched for every other kind of record.
Build the fallbacks from the shared extension list instead and keep the
ROM-relative names as a lower-priority fallback.

Read descriptors with one stat call rather than a stat followed by an
lstat, count unresolvable and superseded set entries in the record load
summary, and log what the set-name index read so a run that matches
nothing is distinguishable from the feature being off.
Real MiSTer MRAs embed their ROM payload as base64 and run to tens of
megabytes: 50 of the 3137 arcade descriptors on the test device exceed
the 256 KiB whole-file bound, so Zaxxon, Carnival and every CPS2 hack
could never be matched by set name. Parse to the first <rom> element
instead, which every descriptor in a 15k-file corpus writes after its
set name, and drop the file size limit. Repeated, nested and missing
set names in the header are still rejected, as are malformed documents,
trailing documents and headers that outrun the read bound.

Also scrape a system whose launcher has no scan folders when a custom
bundle is installed for it. The granular arcade systems (CPS1, IremM72
and the rest) are classified out of _Arcade rather than walked, so path
discovery finds nothing for them and their bundle was silently ignored,
which is the layout the scraper documentation asks users to set up.

Measured on the MiSTer test device, indexing 3137 arcade descriptors:
8.5s with the 256 KiB whole-file bound (55 unusable), 40.6s at a 32 MiB
bound (7 unusable), 3.2s reading headers only (5 unusable).
MAME clone sets share one display name, so an arcade gamelist normally
holds several entries called "R-Type". An entry whose own set is not
indexed slug-matched that title, took the MRA the entry naming the set
had claimed, and then wrote nothing at media level because a first-media
slug fallback is not media-level safe. On the test device the canonical
R-Type (World) came out of a scrape with no metadata at all.

Rank a set name above a slug-only or slug-conflict record and below
every record that named the row by path. The comparison happens in the
deferred merge pass, so the outcome no longer depends on which of the
two entries the parser reached first.
@wizzomafizzo
wizzomafizzo force-pushed the fix/913-arcade-metadata branch from 8bb0030 to 10e50ee Compare September 6, 2026 13:59
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feat(mister): match arcade metadata to MRA entries

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