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Fix some texture related YML issues - #7036

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louist103 wants to merge 4 commits into
HarbourMasters:developfrom
louist103:fixyml2
Open

Fix some texture related YML issues#7036
louist103 wants to merge 4 commits into
HarbourMasters:developfrom
louist103:fixyml2

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@louist103

@louist103 louist103 commented Aug 7, 2026

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Some of these were just outdated and had bugs that were fixed in decomp. Found these when using torch to extract textures to RGBA32 using the TLUTs.
The skyboxes needed to use segment 1 for the main section and segment 128 for the palettes. They should both use segment 0 but I couldn't get the data extracted correctly using that, so I had to use 1 for the skybox and 128 for the palette. If there is a better way to make torch extract an external TLUT which shares an offset with something in the main object I'd like to do that.

I will need to do more testing to make sure nothing broke but I think its fine.

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@louist103 louist103 added the do not merge Not ready or not valid changes label Aug 8, 2026
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oh no
image
Only skyboxes seem broken at least.

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