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OpenBoxGL logo

OpenBox Game Launcher

Local-first game library and launcher for Linux

License: AGPL-3.0 Python 3.10+ Release v1.5.1 LaunchBox parity matrix CI

Latest stable: v1.5.1

Buy me a coffee

Quick Start | Overview | Why OpenBox on Linux | Features | Screenshots | Installation | Documentation | REST API | FAQ | Development | Legal

OpenBox library grid showing PC and console games with box art, platform filters, and search
One library for Steam, ROMs, and emulators. Click for more screenshots.


Quick Start

  1. Install. Grab the latest AppImage, or run from source with python3 web_app.py (Python 3.10+).
  2. Open the UI. openbox opens a native WebKitGTK window by default, and falls back to a chrome-less app window (then your default browser) when WebKitGTK is missing. openbox --web skips the native window and opens the loopback web UI in a browser; from source, python3 web_app.py also opens the browser automatically with the token in the URL. To open the UI manually, append the token from the data directory, e.g. open http://127.0.0.1:PORT/?token=$(cat ~/.local/share/openbox-game-launcher/server.token).
  3. Import games. Click Import Folder and point at a directory of .sh files, or Import Steam to scan your installed games.
  4. Press PLAY. Sessions, play time, and history are tracked automatically.

For ROMs, emulators, Big Box, RetroAchievements, and everything else, see Getting started and Installation.


Overview

OpenBox Game Launcher is an open-source game library manager and launcher for Linux. It puts Steam, Heroic (Epic/GOG/Amazon), Lutris, Faugus, Gameyfin, ROM folders, ScummVM, RPCS3, Vita3K, and Eden Switch collections, and local executables in one searchable catalog with advanced search, ordered playlists, artwork galleries, session tracking, save and library backups, launch profiles, and controller-ready Big Box mode. No account, no cloud, no telemetry.

OpenBox Game Launcher is unrelated to Openbox, the open-source Linux window manager. The projects have different maintainers, codebases, and purposes.

OpenBox provides one UI over two hosts:

Host Entry point Best for
Native window openbox or openbox-native Default desktop use; one WebKitGTK window renders the full UI
Web UI openbox --web or python3 web_app.py Development and debugging; full feature set, REST API, Big Box mode

Library data is stored locally at ~/.local/share/openbox-game-launcher/library.json. Set the OPENBOX_DATA_DIR environment variable to use a different data directory.

Independence notice: OpenBox Game Launcher is an independent open-source project. It is not affiliated with LaunchBox, Unbroken Software, LLC, or the Openbox window manager project. LaunchBox and Big Box are trademarks of Unbroken Software, LLC. See DISCLAIMER.md.


Why OpenBox on Linux

LaunchBox has no native Linux build and charges Premium for workflows that OpenBox includes free. Key differences:

Topic OpenBox LaunchBox on Linux
License AGPL-3.0, full source Proprietary, no Linux build
Cost Free, no subscription Premium paywall for advanced workflows
Data Local JSON, no account Cloud library (Premium)
Linux-native Steam, Heroic, Lutris, RetroArch, ROMs, Arcade Windows-first, Linux via compatibility layers
Automation Local REST API with token auth Limited external automation surface
Handheld / couch use Big Box mode with controller navigation, AppImage portability, Steam Game Mode guest (--game-mode) Big Box exists, but Linux handheld workflows are secondary

Consider OpenBox if you:

  • Run Linux on a desktop, laptop, Steam Deck, or handheld PC
  • Want one library for Steam, Heroic, Lutris, Gameyfin, ROMs, and standalone emulators
  • Prefer local JSON library state over vendor cloud lock-in
  • Need Flathub-aware emulator install/update flows
  • Want RetroAchievements, save backups, session history, and Big Box in one app

The full capability matrix with acceptance checks lives in PARITY.md.


Features

Library & Discovery

One catalog for Steam, Heroic, Lutris, Gameyfin, ROM folders, ScummVM, RPCS3, Vita3K, and local executables. Advanced search, collections, playlists, tags, bulk edits, custom fields, ESRB filtering, list view, and Surprise Me random selection.

Metadata & Media

LaunchBox Games Database sync (covers, backgrounds, screenshots, box backs, spines, 3D boxes, clear logos, fanart, banners, title screens, carts, discs, and advertisement flyers), IGDB search, Steam/GOG media, EmuMovies, Bezel Project, bundled media packs (platform logos, controller prompts, badges), duplicate cleanup, region priority, download limits.

Emulators & Launching

Auto-detect emulators on $PATH, Flathub install/update, YAML definition packs, archive extraction (ZIP/7z/RAR), safe tokenized commands, per-game launch overrides. Example emulator profile:

SNES = retroarch -L /usr/lib/libretro/snes9x_libretro.so "{path}"

Tokens: {path}, {name}, {rom_name}, {app_id}, {heroic_app_id}, {lutris_id}.

Sessions & Saves

Play time tracking, session history, save discovery (Steam Cloud, RetroArch, PCSX2, PPSSPP, RPCS3, Dolphin, Cemu), versioned backups with retention limits, Ludusavi/Hoard CLI hooks, RetroAchievements (hardcore, beaten, mastered, badge injection).

Big Box & Handhelds

Fullscreen Stage/Hybrid/CoverFlow layouts, gamepad navigation, screensaver/attract mode, optional startup video, library BGM, Steam Game Mode guest (--game-mode), localization (English; more languages planned).

Extensibility

REST API with token auth, Python plugins (library, before_launch, after_session hooks), local CSS themes with live reload, HMAC-signed webhooks, mounted-folder statistics sync, openbox:// deep links.

Full feature list in the documentation


Screenshots

Library: grid and list views, platform filters, ordered playlists, status badges, and drag-and-drop import

OpenBox library view with twelve games across Windows, Nintendo, PlayStation, and Sega platforms

Game detail: metadata, ratings, play history, hero art, and one-click launch

OpenBox game detail panel for Elden Ring with cover art, description, and Play button

Big Box: fullscreen controller navigation with Stage layout

OpenBox Big Box in Stage layout with cover art, play button, and controller hints

Screenshots use real LaunchBox metadata and cover art. Regenerate with python3 scripts/capture_readme_screenshots.py (requires Node.js 22.12+; run cd scripts && npm ci first for Puppeteer).


Installation

Method Best for Notes
AppImage (installer) Desktop, Steam Deck, handhelds, immutable systems Built-in verified updater, installs to ~/.local/bin
AppImage (manual) Offline or custom path chmod +x and run, no install step
Flatpak Sandboxed installs flatpak-builder from manifest
Source Development, patching git clone and python3 web_app.py
System Install to /usr/local sudo make install

Versioned release installer

Download the installer from a specific signed release, inspect it, then run it. The installer verifies the release public-key pin, SHA-256 checksum, and Ed25519 signature before installing to ~/.local/bin:

VERSION=1.5.1
curl --proto '=https' --tlsv1.2 --fail --location \
  --output install.sh \
  "https://github.com/vindeckyy/OpenBoxGL/releases/download/v${VERSION}/install.sh"
less install.sh
OPENBOX_RELEASE_TAG="v${VERSION}" bash install.sh

To launch OpenBox right after installing, pass --run after the tag-pinned invocation:

OPENBOX_RELEASE_TAG="v${VERSION}" bash install.sh --run

Omit OPENBOX_RELEASE_TAG only when you intentionally want the latest stable release. Install to a different directory with OPENBOX_INSTALL_DIR (for example, OPENBOX_INSTALL_DIR="$HOME/Applications").

AppImage (manual)

Download the latest release from GitHub Releases.

chmod +x OpenBox-x86_64.AppImage
./OpenBox-x86_64.AppImage

The AppImage opens the native window by default. To use the loopback web UI instead, pass --web:

./OpenBox-x86_64.AppImage --web

Desktop integrators such as Gear Lever work with the AppImage. If an older build opened then never showed a window after integration, install v0.6.0 or newer, remove the old menu entry, and re-add the AppImage.

System install

sudo make install
openbox          # Native window (default)
openbox --web    # Web UI (development)

Flatpak

flatpak-builder --user --install --force-clean build-dir io.openbox.GameLauncher.yml
flatpak run io.openbox.GameLauncher

From source

git clone https://github.com/vindeckyy/OpenBoxGL.git
cd OpenBoxGL
python3 web_app.py

Requirements: Python 3.10 or newer on a Linux system with standard desktop tooling. The native window additionally needs WebKitGTK 4.1 (make native-host builds native_host); python3 web_app.py runs without it.

Optional local configuration can be loaded from an explicit OPENBOX_ENV_FILE, the data directory (or its parent), ~/.env, or ~/.config/openbox-game-launcher/.env. See .env.example. Never commit secrets.


Documentation

The full user documentation is at openboxgl.github.io.

Resource What it covers
Getting started First-run walkthrough with disposable folder
Installation AppImage, Flatpak, source, troubleshooting
Library overview Browse, search, filters, health audit
Importing Steam, Heroic, Lutris, Faugus, ROM folders, arcade, Gameyfin
Proton & Wine Windows game runners, Wine prefixes, and Proton runtime environments
Emulators and launching Profiles, tokens, archives, dependency checks
Big Box and handhelds Layouts, gamepad, gamescope, TDP profiles
Sessions, saves, and backups History, save discovery, versioned backups
RetroAchievements Matching, hardcore, badge injection
Plugins Install, hooks, safe mode
REST API Full endpoint documentation
PARITY.md LaunchBox capability matrix
docs/SUPPORT.md Supported platforms, runtimes, and reporting guidance
docs/reliability.md Edge case catalog and expected behavior
CHANGELOG.md Release history
CONTRIBUTING.md Development workflow and contribution guidelines
SECURITY.md Security reporting process

REST API

The Web UI exposes a local REST API for automation. Authenticate with X-OpenBox-Token:

# Find your token and port (only while the Web UI is running)
cat ~/.local/share/openbox-game-launcher/server.token
cat ~/.local/share/openbox-game-launcher/server.port

# List your library
TOKEN=$(cat ~/.local/share/openbox-game-launcher/server.token)
PORT=$(cat ~/.local/share/openbox-game-launcher/server.port)
curl -H "X-OpenBox-Token: $TOKEN" http://127.0.0.1:$PORT/api/library | jq '.games | length'

# Launch a game by stable ID
curl -X POST -H "X-OpenBox-Token: $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"game_id": "GAME_ID"}' \
  http://127.0.0.1:$PORT/api/launch

Full endpoint documentation: REST API.


FAQ

Does OpenBox include games or ROMs?

No. OpenBox does not distribute games, ROMs, BIOS files, firmware, or DRM circumvention tools. You supply the files; OpenBox catalogs, launches, and tracks them.

Does it require an online account?

No OpenBox account is required. Optional integrations (RetroAchievements, EmuMovies, IGDB) have their own accounts and credentials. The library is stored locally under your control.

Is Windows supported?

OpenBox targets Linux (desktop, Steam Deck, handhelds). Windows-only features are documented as boundaries in PARITY.md. If you need Windows, LaunchBox remains a strong option.


Development

Project layout

OpenBox/
├── native_host.c           Native WebKitGTK host (spawns web_app.py)
├── handlers/               Route handler mixins (library, media, imports, settings, ...)
├── web_app.py              Loopback server + REST API (shared core)
├── routes.py               GET/POST route tables (110 GET + 139 POST entries; v1_contracts.json freezes 60 paths)
├── contracts.py            Frozen v1 API contract + legacy aliases
├── openbox.py              Shared core helpers (data paths, launch, profiles)
├── state_store.py          Schema-versioned state, atomic writes, snapshots
├── settings_schema.py      Settings key whitelist
├── api_errors.py           Structured API error codes
├── job_manager.py          Background job lifecycle
├── importers.py            Steam, Heroic, Lutris, ROM imports
├── pkg/parity/parity_*.py     Parity modules (shim at root for compat)
├── emulators.py            Emulator profiles + Flathub management
├── metadata.py             LaunchBox DB sync + media scraping
├── retroachievements.py    RA matching + badge injection
├── saves.py                Save discovery + backup engine
├── updates.py              Verified GitHub updater
├── env_config.py           .env loading + credential aliases
├── plugins.py              Plugin lifecycle + hooks
├── plugin_catalog.py       Bundled community catalog
├── catalog.py              Search, filters, bulk edits
├── stock_themes.py         Bundled CSS theme installer
├── themes/                 Stock themes (5 CSS files)
├── emulator_defs/          YAML definition packs
├── scripts/                Build, test, screenshot capture
├── tests/test_*.py            Test suite (62 files)

Run tests

./run_all_tests.sh

Build the native window host and the AppImage:

make native-host     # WebKitGTK window host (needs libwebkit2gtk-4.1)
./build_appimage.sh

Pull requests should pass the full test suite. See CONTRIBUTING.md.


Legal

OpenBox Game Launcher is released under the GNU Affero General Public License v3.0.

Trademark references to LaunchBox, Steam, Heroic, Lutris, RetroArch, and other third-party products are used for compatibility description only. OpenBox does not distribute ROMs, BIOS files, firmware, or DRM circumvention tools.

For the full legal policy, see DISCLAIMER.md and TRADEMARKS.md.


Support

OpenBox is free and open source (AGPL-3.0). If it saves you time, a coffee helps cover hosting and development:

Buy me a coffee

Contributions are welcome. Please read CONTRIBUTING.md and CODE_OF_CONDUCT.md before opening a pull request.

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A modern, local-first game library and launcher for Linux. Organize and launch your collection with an open-source alternative to LaunchBox.

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