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Deterministic movement and link layer for procedural cities, in TypeScript: bridges, AC tubes, wires and tunnels with exact building apertures, plus a walk graph with signal synced crossings, a car lane graph, timetabled bus, subway and train routes, and air corridors.
Deterministic TypeScript city blueprint generator with 2D and WebGL inspection: districts, streets, parcels and transit, plus optional lagoon, river or sea-coast hydrology with fitted crossings.