面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
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Updated
Jul 15, 2026 - C#
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
Svelte 5 cross-tab sync, leader election and task rollover on leader change (when leader tab is closed)
Conflict-free Data Types
Real-time State Sync with Socket.IO
codexSync is a local-first CLI tool that safely syncs Codex local state between personal machines using cold-sync handoff and backup-before-overwrite safeguards.
Teach AI assistants to generate correct Unity and Jahro debugging code, with skills for commands, watchers, snapshots, logs, config, and fixes
Single-binary CLI for bootstrapping a cosmos-sdk node from a state-sync snapshot — talks the cometbft state-sync P2P protocol directly, no chain daemon required
Fast, structured WebSockets for distributed real-time apps.
Open-source engine-agnostic multiplayer backend: Rust data plane + Bun/Elysia control plane, TypeScript SDK, and WASM room plugins.
(WIP) Validated Replicated State Machine built on a custom lightweight CRDT. Combine CRDT offline capabilities with strict business logic validation, state reconciliation, and audit trails.
State-Oriented Data Protocol — continuous state sync over WebSocket. Delta-only, reconnect-safe, sub-millisecond latency.
Synchronize tab data in Svelte 5 SPAs with IndexedDB support, leader election for tasks, and efficient API polling without multiple calls.
Deterministic state sync between paired Apple devices — identity, envelopes, snapshots, reducers. WCSession-backed in production, transport-agnostic by design.
Login in one tab, every tab knows. Cross-tab state sync
Curated agent skills for Unity multiplayer game development targeting mobile and WebGL2 browsers.
Real-time multiplayer Dots & Boxes experiment as a Telegram mini app.
Unified cross-chain state synchronization with sub-400ms coordination via Solana.
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