FMA Transmutation Circles
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Updated
Feb 13, 2019 - TypeScript
FMA Transmutation Circles
Headless motion graphics renderer — declarative YAML scenes to ProRes 4444 with alpha. GPU-accelerated, expression-driven, CLI-first.
My experiments with PICO-8 fantasy console
Procedural gradient meshes, radial shapes, and texture masks for Gideros in Lua.
Mobile-first webapp personal portfolio in Dart, Jaspr, WASM
🌌 Create your own 3D galaxy with customizable parameters and real-time rendering. Built with Next.js and Three.js.
A simple tutorial for procedural abstract illustration in Python
A real-time WebGL/GLSL simulation engine linking audio digital signal processing (DSP) to procedural graphics. Powered by React Three Fiber and Web Audio API, it tracks spectral variance and dynamic frequencies to drive terrain deformations, N-body particle physics, and state-driven universe ecosystems with highly optimized GPU overhead.
A polished Cocos2d-x cast-and-reel fishing game featuring charge-based casting, tension-controlled catches, randomized fish, scoring, and persistent best scores.
A swinging Chinese lantern animation in C/OpenGL, featuring a layered glow effect and smooth pendulum motion via sinusoidal rotation.
Processing Sketchbook
homework-1-noisy-planets-Jiaww created by GitHub Classroom
Cinematic Three.js custom PC building simulator with compatibility checks, animated procedural components, and Vercel deployment.
A Procedural Graphics Editor Suite
🚗💥 A retro vertical-scrolling road shooter — 10 themed levels, bosses, power-ups, hazards and an online leaderboard. Dependency-free vanilla JavaScript.
Procedural river typography engine that generates words from real satellite-derived river imagery using Beam Search, computational geometry, affine transformations, procedural stitching, and raster compositing. Built with Python and React.
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