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web application that charts and compares multiple frame time logs at the same time. Compatible with FPS benchmarking programs such as PresentMon, OCAT, FrameView, CapFrameX, GeForce Experience or MangoHud
Windows CLI that tells you what limits your game's FPS: per-second GPU/CPU/thermal/throttle/cap/stutter verdict, plus optional PMU-level memory-stall (cache-miss) analysis.
Measured CPU-vs-GPU bottleneck data for Guild Wars 2, with control runs. Raw PresentMon captures + reproducible scripts. GW2 goes CPU-bound the moment other players exist.
Windows game performance advisor (pure-stdlib Python): reads your hardware, pulls per-game facts, recommends settings, and measures real frametimes with PresentMon.