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instanced-rendering

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A 3D fog-of-war exploration game for Global Game Jam 2026. Navigate a procedurally generated city, collect fragments of light, and unmask the hidden world. Built with Three.js, TypeScript, and 100% procedural audio.

  • Updated Jan 31, 2026
  • TypeScript

A custom C++17/OpenGL 3.3 simulation framework featuring deferred shading, instanced rendering (1M+ grass blades), skeletal animation blending, A* pathfinding with dynamic obstacle avoidance, and asynchronous MongoDB persistence.

  • Updated Aug 19, 2026
  • HTML

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