A workshop to create awesome games with Phaser Framework 🎮
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Updated
Oct 27, 2024
A workshop to create awesome games with Phaser Framework 🎮
generic zero alloc game networking stack
Multiplayer tag with an authoritative Socket.IO server — client interpolation, rooms, mobile controls
The base of a web multiplayer sandbox game
Unity reference implementation for deterministic fixed-tick state synchronization, kcp2k transport, client prediction/reconciliation, snapshot interpolation, and reproducible weak-network testing.
Two players share control of one character. A LAN co-op platformer in Unity built on a hand-rolled UDP networking stack: per-message reliability, client prediction, reliable control-swap events.
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