Train agent to do melee combat (1 vs 1, many vs many) in limited area.
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Updated
Sep 25, 2023 - C#
Train agent to do melee combat (1 vs 1, many vs many) in limited area.
Fully typed game engine library designed to simulate battles between virtual characters.
A next‑generation autonomous RTS where squads think for themselves, battlefields evolve dynamically, and every fight becomes a cinematic war story. Built for scale, modding, and intelligent emergent combat.
A Pokémon battle simulation project that explores strategic decision-making and game theory concepts using Python, allowing users to analyze competitive Pokémon battle strategies and outcomes.
Imperium — Roman-fantasy grand-strategy roguelike (TypeScript/Preact): 4 commanders, a 24-season Doom-clock campaign, a node map, a WebGL2 province renderer, and a PixiJS hex tactical battle engine.
WebGL army battle simulation rendering 10,000+ animated units at 60 FPS — Babylon.js thin instances, bitECS, Yuka steering, and Recast navmeshes.
3D battle simulation showing threats from the soldier's environment in real time and intercepting them as needed according to physical and mathematical calculations
Turn-based battle game. Similar to a pokemon battle.
Physics-based 2D army battle simulation (React + Gemini).
A CLI tactical RPG engine: procedural campaign maps, battle simulation, heroes and spells - inspired by Tabletop Tavern.
High-performance 2D army battle engine using steering behaviors and spatial partitioning for realistic large-scale combat (React + Gemini advisor).
Cinematic Total War-style ancient battle simulator (Canvas + React) with unit AI, formations, morale, and a Gemini-powered tactical advisor.
Local Pokémon Showdown + LLM battle agents: web manager for matches and tournaments, replays and stats, optional broadcast/Twitch streaming.
Turn-based army combat prototype in Python — units with health/attack/defense, randomized damage, and defense mitigation.
Browser-based realtime battle simulation prototype. 50v50 morale-driven frontline combat with formations and tactical incidents.
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