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Tales of the Tempest (Nintendo DS, 2006, Japan): the Tales block codec is absent, and so is every other compressor — the ARM rewrite of the constant scan, 256 MB run blind, and a cartridge 41% empty that stores its data raw.

  • Updated Aug 29, 2026
  • Python

Byte-level documentation of Tales of Hearts (Nintendo DS, Namco Bandai, 2008) — both cartridges. The Tales block codec is absent across 33 modules, 32 of them BLZ-packed; FPS4 crosses from Tales of Vesperia little-endian; 28,662 of 28,679 payloads identical between the two editions.

  • Updated Aug 29, 2026
  • Python

Structural documentation of Tales of Innocence (Nintendo DS, 2007, Japan): the control that shows the Tales block codec's absence on the DS is about the codebase, not the machine — it compresses 16.9 MB into 32.1 MB in the platform's own LZ77.

  • Updated Aug 29, 2026
  • Python

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