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tonysmith1sme
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nanoem-R
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[fx9-next] Validate vector arithmetic emission
CI
#416:
Commit
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[fx9-next] Add optional SPIR-V validation gate
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#415:
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[fx9-next] Emit advanced texture sampling
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#414:
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[fx9-next] Cover combined resource bindings
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#413:
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[fx9-next] Parse templated texture resources
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[fx9-next] Support sampler1D declarations
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[fx9-next] Preserve inferred sampler dimensions
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#410:
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[fx9-next] Analyze reachable shader resources
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[fx9-next] Infer D3D11 texture dimensions
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#408:
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[fx9-next] Bind scalar constant types
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#407:
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[fx9-next] Resolve D3D11 SampleLevel resources
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#406:
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[fx9-next] Preserve sampler codegen semantics
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#405:
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[fx9-next] Restore shader semantic coverage
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#404:
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[fx9-next] Resolve D3D11 sampler textures
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#403:
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[fx9-next] Bind integer and boolean constants
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#402:
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[fx9-next] Emit explicit texture LOD
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[fx9-next] Preserve sampler dimensions
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[fx9-next] Bind constant buffer arrays
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[fx9-next] Resolve D3D11 sampler resources
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#398:
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[fx9-next] Bind constants through uniform buffers
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#397:
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[fx9-next] Emit D3D11 texture sampling
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#396:
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[fx9-next] Parse D3D11 resource declarations
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#395:
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[fx9-next] Bind samplers for vertex shaders
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#394:
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[fx9-next] Emit semantic shader modules independently
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[fx9-next] Emit semantic shader function bodies
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