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Update shader logic for shadow handling and Vulkan large shader configurations - #7659

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The-E:fix/small-shaders-in-vulkan
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Update shader logic for shadow handling and Vulkan large shader configurations#7659
The-E wants to merge 1 commit into
scp-fs2open:masterfrom
The-E:fix/small-shaders-in-vulkan

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@The-E

@The-E The-E commented Jul 27, 2026

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Refactor shadow flag handling in shaders to improve compatibility with small-shader mode. Add support for Vulkan's -no_large_shaders switch to split model ubershaders for better driver compatibility. Adjust related comments and preprocessor checks for clarity.

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Refactor shadow flag handling in shaders to improve compatibility with small-shader mode. Add support for Vulkan's `-no_large_shaders` switch to split model ubershaders for better driver compatibility. Adjust related comments and preprocessor checks for clarity.
@The-E The-E added fix A fix for bugs, not-a-bugs, and/or regressions. graphics A feature or issue related to graphics (2d and 3d) vulkan Issues and Features related to the vulkan render backend labels Jul 27, 2026
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fix A fix for bugs, not-a-bugs, and/or regressions. graphics A feature or issue related to graphics (2d and 3d) vulkan Issues and Features related to the vulkan render backend

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