Add text-to-speech Lua API to briefing/debrief/tech room UI sections - #7629
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MjnMixael wants to merge 1 commit into
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Add text-to-speech Lua API to briefing/debrief/tech room UI sections#7629MjnMixael wants to merge 1 commit into
MjnMixael wants to merge 1 commit into
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Bind the existing fsspeech_* wrappers into the ui.Briefing, ui.CommandBriefing, ui.Debriefing, and ui.TechRoom scripting sections so Lua UIs (e.g. SCPUI, which overrides the native screens) can drive synthesized speech again. Each section gets playTextToSpeech, stopTextToSpeech, pauseTextToSpeech, isTextToSpeechPlaying, and isTextToSpeechEnabled. Briefing/command-brief/debrief use FSSPEECH_FROM_BRIEFING; the tech room uses FSSPEECH_FROM_TECHROOM. fsspeech_play already self-gates on the Speech.* options, so these are no-ops when speech is off.
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Bind the existing fsspeech_* wrappers into the ui.Briefing, ui.CommandBriefing, ui.Debriefing, and ui.TechRoom scripting sections so SCPUI, which overrides the native screens, can drive TTS.