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Y player based on the Fuego library using MCTS.

Uses a new connection algorithm:

  • Computes groups, which are sets of pairwise path-connected blocks.
  • Fast enough it is used at all times, even during the playout phase.

Playouts use the SaveBridge pattern. Move selection during the playout phase is implemented to support weighted-random selection, however, no weights have been computed at this time, and so all cells are equally weighted.

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