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ship_sim

A multipurpose space ship simulator.
Built mainly as a Rust learning project, it is intended to be used to supplement sci-fi TTRPGs. Claude Code will be used throughout as a teaching tool, but my intention is to hand type every line, even if I am copying logic, to get more familiar with Rust syntax.

Main Feature Goals

  1. Navigation system with course plotter and position tracking
  2. Calculate and compare courses with different burns/parameters
  3. Real planet positions computed for Sol
  4. Swappable solar systems
  5. Ship properties tracked and taken into consideration
  6. Browser-facing CLI
  7. GM/Player modes

Additional Feature Goals

  1. Ship systems/substems/consumables fully tracked
  2. GM created failures/ships/stations
  3. GUI

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A multipurpose space ship simulator. Built mainly as a Rust learning project, it is intended to be used to supplement sci-fi TTRPGs.

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