A multipurpose space ship simulator.
Built mainly as a Rust learning project, it is intended to be used to supplement sci-fi TTRPGs.
Claude Code will be used throughout as a teaching tool, but my intention is to hand type every line, even if I am copying logic, to get more familiar with Rust syntax.
- Navigation system with course plotter and position tracking
- Calculate and compare courses with different burns/parameters
- Real planet positions computed for Sol
- Swappable solar systems
- Ship properties tracked and taken into consideration
- Browser-facing CLI
- GM/Player modes
- Ship systems/substems/consumables fully tracked
- GM created failures/ships/stations
- GUI