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RBLX-Class-System

A lightweight class, subclass management system for Roblox projects. Built to handle primary classes, subclasses across players and characters.

Setup

Put ClassSystem inside ServerScriptService.

Configuration

Edit Configuration.luau to define roles, defaults, and custom attribute names:

local Configuration = {}

Configuration.SubClasses = {
    ["Paramedics"] = {
        ["Color"] = {255, 85, 85},
        ["SubClass"] = {"Doctor", "Rescue"}
    },
    ["Police"] = {
        ["Color"] = {0, 100, 255},
        ["SubClass"] = {"Patrol", "SWAT"}
    }
}

Configuration.DefaultClass = "None"
Configuration.DefaultSubClass = "None"
Configuration.DefaultColor = {255, 255, 255}

Configuration.Attributes = {
    Class = "Class",
    Color = "ClassColor",
    SubClass = "SubClass",
}

Configuration.Remotes = {
    ClassEvent = "ClassSystemEvent",
}

return Configuration

API Reference

Server Methods

local ClassSystem = require(path.to.ClassSystem)

-- Set a player's class and subclass
ClassSystem.setClass(player, "Police", "SWAT")

-- Get player data
local currentClass = ClassSystem.getClass(player)
local currentSubClass = ClassSystem.getSubclass(player)
local classColor = ClassSystem.getColor(player)

Client Remote Usage

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ClassEvent = ReplicatedStorage:WaitForChild("ClassSystemEvent")

-- Request class or subclass update
ClassEvent:FireServer("SetClass", "Paramedics")
ClassEvent:FireServer("SetSubClass", "Doctor")

License

MIT License. Free to use, modify, and distribute. Developed by RFG Studio's.

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