Functional documentation · Process modelling · Functional QA · GIS
I enjoy understanding complex problems before trying to solve them.
My first instinct is usually to break them down, identify the assumptions behind them and find the logic connecting their different parts. I am particularly comfortable working with large amounts of information, ambiguous requirements and problems that need to be refined through several iterations.
Over the last few years, I have applied that way of thinking to long-term personal projects involving GIS, historical research, procedural design and technical documentation. These projects have required me to define objectives, establish validation criteria, compare alternative solutions and turn complex information into structured, usable results.
I am now building on that experience through Functional Analysis, with a focus on translating needs into clear requirements, documented processes and practical solutions.
- Requirements: elicitation and functional documentation
- Process design: business process modelling
- Product definition: user stories and acceptance criteria
- Quality assurance: test design and functional QA
- Technical foundations: SQL and REST API fundamentals
- Data-driven systems: GIS and geospatial analysis
24M+ hexagonal cells · 72M+ adjacency relationships · ~32,000 territorial units
A long-term project to design a historically plausible world map for a grand strategy game using GIS datasets, procedural methods and iterative validation.
The project combines geographic data processing, historical research, rule definition, quality criteria and the progressive refinement of a system containing approximately 32,000 territorial units.