Dungeon Crawl Stone Soup (DCSS) in your pocket.
PocketZot is an unofficial, mobile-first app for playing DCSS on an iPhone or Android phone. It's a WebTiles client. It connects to standard DCSS servers over the same WebSocket protocol as the official client, but replaces the rendering and UI entirely: an ASCII-first map, a custom touch HUD, and on-screen controls designed for portrait mode.
It's also a WebTiles server. A full build of DCSS runs on the device itself, so you can play local games with no network at all. And there's no App Store or Play Store: it runs in the browser and installs to your home screen as a Progressive Web App.
- Play online (WebTiles) or offline (local).
- ASCII-first design that fits the full standard console map onto a phone in portrait mode, with a font still large enough to read.
- Graphical tiles support.
- Chat support.
- Customizable controls.
- Log in with multiple WebTiles server accounts and switch between them.
- Inline tap regions in many menus and descriptions for quick touch interaction.
- Context-aware control sets for common situations.
- Spectator mode with an expanded map view.
- Floating, collapsible monster list; tap for details.
- Map double-tap toggles zoom; two-finger long-press toggles tiles.
- Over 2.8 trillion logos.
- Installs to your home screen as a PWA.
See ABOUT.md for more, including the controls model and security details (credential handling, session cookies).
TypeScript + Vite.
AGPL-3.0-or-later. Copyright © 2026 the PocketZot developer. PocketZot is an independent project, not affiliated with or endorsed by the DCSS development team. See ATTRIBUTION.md for the relationship to DCSS.
Please send any comments, questions, or bug reports to pocketzot@proton.me. If you're enjoying the app, I'd love to hear from you.



