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Improved unit resource handling on death and respawn
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#67:
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Updated Submodule Engine
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Implement authoritative faction runtime, persistence, AI, and replica…
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Add creature lifecycle and permission management
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Overhaul server runtime, persistence, and movement
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Added premake project lua files to solutions
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Updated maps to include internal name
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Added Accounts & Authentication Flow
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Added Database Definitions (SpellEffectsInfo, SpellProcLink, SpellPro…
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Add /bigobj to MSVC
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Use correct Windows workflow file
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Switch to using centralized workflow files (#8)
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Merge pull request #7 from novusengine/foe/typegenerator
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Added Scripting and Luau-CodeGen Dependency to Server-Common
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Added Scripting and Luau-CodeGen Dependency to Server-Common
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Add SQL Update File for new Systems
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Add ProximityTriggers (#6)
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Removed CharacterDefinition
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