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Update Engine submodule
Build
#268:
Commit
b83d3ac
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Pursche
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master
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Add AI-driven game validation and graphics diagnostics (#69)
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#267:
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Fix SVSM dynamic shadow pool related issue
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#266:
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pursche/AITooling
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Cleanup
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Add support for automation scripts
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WIP probably needs a ton of cleanup
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Update Engine submodule
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Updated Engine submodule
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#261:
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Pursche/Sparse Virtual Shadow Maps (#68)
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Fade the sun below the horizon, always-filtered SVSM fills, indirect-…
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#259:
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pursche/ShadowImprovements
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Added micro menu, character equipment toggle, and unitframe color polish
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#258:
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Overhaul input handling and game options UI
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#257:
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Update Engine submodule for the SVSM backend support
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#256:
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pursche/ShadowImprovements
pursche/ShadowImprovements
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Treat receivers below the SVSM Z window as lit, fix retired debug bind
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#254:
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Fix nine-slice rendering and improve unit frame state feedback
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#253:
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Integrate client faction state, reactions, and reputation presentation
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#252:
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Improve chat UI styling, scrolling, and text wrapping
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Add safe multithreaded model preparation and improve terrain loading …
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Improved physics, asset loading, and UI tooling
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#249:
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Fit SDSM cascades to per-cascade light-space bounds of visible samples
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#248:
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Add same-frame GPU SDSM shadow cascade fitting
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Standardize light direction, fade shadows at night, clamp cascade dis…
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Rendering fixes
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Fix mip resolve issue
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Update Engine submodule
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