38 drop-in server-side mods for Palworld dedicated servers — pure .pak
datatable/Blueprint patches that work on the native Linux binary (the one
thing UE4SS mods can't do), plus the full reproducible pipeline to build
your own.
→ Full install guide (Linux, Docker, rented hosts, Windows, singleplayer — with FAQ). Guide français.
Short version: grab the paks from
Releases, drop the
ones you want into PalServer/Pal/Content/Paks/~mods/ (create the folder),
restart the server. Nothing to install on clients — console crossplay players
included. One pak per game table — use the combined paks below when mods
share tables.
| Pak | Effect |
|---|---|
GTAPalpagos_P.pak |
Crime bounties ×20 — the PIDF get very motivated |
JackpotChests_P.pak |
Every Grade2+ chest slot can roll a legendary schematic (~2 %) |
ElementalDrops_P.pak |
Every pal drops by element (fire → flame organ, dragon → diamond…) |
GenerousAlphas_P.pak |
Alpha bosses: guaranteed legendary schematic + doubled quantities |
BoostedRelics_P.pak |
World Tree relics ×4 (chests and pal drops) |
CheapCrafting_P.pak |
Materials and work ÷5 across all 1414 recipes |
PalShopPimped_P.pak |
Pal merchants also sell 8 legendaries (Jetragon, Frostallion…) up to lv50 |
LightningExpeditions_P.pak |
Expeditions ÷10 duration (30 min → 3 min), rewards ×5 |
RaidJackpot_P.pak |
Base raid rewards ×10 |
MiracleFishing_P.pak |
Fishing: Boss fish ×4, Nushi (legendary) ×10 |
ExpressFriendship_P.pak |
Friendship thresholds ÷5 (negative ranks too) |
MassiveOutbreaks_P.pak |
Outbreak hordes ×3 (cap 30), levels +3 — 9 biomes |
BetterBases_P.pak |
Workers ×2/level (cap 50), 4 guild bases by lv15, zero sickness or tantrums, crops ÷5/×3, machines ×5, rare skill fruits ×2-3 |
CheapBuilding_P.pak |
Materials of all 498 buildables ÷5, power draw ÷2, snap threshold ×2.5 (bye "not connected") |
FastHaulers_P.pak |
TransportSpeed ×2 for all 753 pals |
FastProgress_P.pak |
Lab research ÷5 (work + materials), passive surgery ÷5, tech points ÷2 |
BiggerBases_P.pak |
Base radius 35 m → 70 m (CDO patch of BP_PalGameSetting) + spawns/raids pushed outside the new radius + hauler pickup range ×2 |
FeatherStacks_P.pak |
All item weights ÷2, stacks ×2 (non-stackable gear preserved) |
PurePassives_P.pak |
Passives lose their downsides (Musclehead = +30 % attack without -50 % craft) |
CheapStatues_P.pak |
Statues of Power: half the relics per rank |
ItemShopPimped_P.pak |
Village shops: + Tera spheres, tier-IV upgrade stones, diamonds, gold keys (steep prices) |
DepressoWorld_P.pak |
The starting zone spawns ONLY Depresso. Zero utility, 100 % meme |
CombatPlus_P.pak |
All 384 attack cooldowns -40 %, weak attacks (<125) +30 % |
ArenaChampion_P.pak |
Solo arena rewards ×5 (first clear and reclears) |
DungeonDeluxe_P.pak |
Grade_02 end-of-dungeon chests ×4 in the lottery |
CaptureScholar_P.pak |
Capture bonus XP ×3 |
PondDeluxe_P.pak |
Fish pond: rare pals (dragons…) ×4 |
EarlyLearner_P.pak |
Pals learn their attacks at half the level (5772 entries ÷2) |
EpicBosses_P.pak |
All 322 bosses have ×4 HP — real 15-minute coop fights (raid bosses untouched) |
LegendarySafari_P.pak |
Sky Island (lv 68-69) becomes a wild legendary reserve (8-species pool) |
OmniEggMoves_P.pak |
The top-8 inheritable attacks (DragonMeteor, ThunderStorm, Inferno…) become breedable onto EVERY species |
PIDFElite_P.pak |
Police forces go SWAT: HP/attack/defense ×3 — pairs with GTAPalpagos |
DungeonRoulette_P.pak |
The 160 dungeon bosses are reshuffled: any dungeon can hide any of the 149 bosses (at local level) |
FrequentVisitors_P.pak |
Wandering merchants visit your base from grade 1 (was 7), ×2 weight |
NightTerrors_P.pak |
At night, ~270 extra spawners wake up with _Dark variants +8 levels — sleeping becomes a strategy |
ArenaAllStars_P.pak |
The 43 arena opponents field remixed legendary/_Dark teams, maxed talents |
TowerTitans_P.pak |
The 21 tower bosses double their HP (×40 → ×80): marathon sieges |
CheapSouls_P.pak |
Pal enhancement soul costs ÷2 across all 20 ranks |
Combined paks (conflict-free bundles, built with --combine):
LootComplete_P.pak (all 5 loot mods), WildSpawns_P.pak (depresso-world +
legendary-safari + dungeon-roulette + night-terrors), PalStats_P.pak (epic-bosses + fast-haulers + tower-titans),
LootFiesta_P.pak (legacy, 3 loot mods). Load a combined pak instead of
its components.
Pal-LinuxServer.pak ──repak──▶ gamedata/*.uasset ──uassetjson──▶ JSON
│ mods/<mod>/patch.py
dist/<Mod>_P.pak ◀──repak pack── staging/*.uasset ◀──uassetjson──┘
# .NET 10 user-space
curl -sL https://dot.net/v1/dotnet-install.sh | bash -s -- --channel 10.0 --install-dir ~/.dotnet
# repak
cargo install --git https://github.com/trumank/repak --rev v0.2.3 repak_cli
# UAssetAPI + the conversion tool
git clone --depth 1 https://github.com/atenfyr/UAssetAPI tools/UAssetAPI
(cd tools/UassetJson && PATH="$HOME/.dotnet:$PATH" dotnet build -c Release)
# game datatables (from your server's pak — never committed, Pocketpair copyright)
repak unpack --include "Pal/Content/Pal/DataTable/**" --include "Pal/Content/Pal/Blueprint/System/BP_PalGameSetting.*" --output gamedata Pal-LinuxServer.pakmappings/Mappings.usmap (pinned commit
PalworldModding/UsefulFiles@42cf396,
published for 1.0) is required to decode the unversioned .uasset files.
python3 scripts/build.py # all mods
python3 scripts/build.py gta-palpagos # one mod
python3 scripts/build.py --conflicts # table → mods map (deploy planning)
# merge into a single pak (REQUIRED when two mods patch the same table):
python3 scripts/build.py --combine LootFiesta jackpot-chests lightning-expeditions boosted-relics
# end-to-end check of every pak in dist/ (unpack, decode, diff vs vanilla, per-mod asserts):
python3 scripts/verify.py
# after a game update — re-extract, refresh usmap, rebuild, verify:
scripts/update.sh
# deploy a batch to the server (backup + safe restart + auto-rollback; requires DEPLOY=yes):
DEPLOY=yes scripts/deploy.sh dist/BetterBases_P.pak dist/BiggerBases_P.pakRun build.py --conflicts for the live table → mods map. Current conflict
groups (one loaded pak per table — use the combined paks): the 5 loot mods
(DT_ItemLotteryDataTable, DT_PalDropItem*); epic-bosses + fast-haulers +
tower-titans (DT_PalMonsterParameter*); depresso-world + legendary-safari +
dungeon-roulette + night-terrors (DT_PalWildSpawner).
One pak per table family. Copy to PalServer/Pal/Content/Paks/~mods/, chown
to the service user, clean restart. Server-side only.
- Install guide (FR) — every setup, with FAQ
- Test plan — boot-test procedure + in-game checklist
- Mod analysis — reverse-engineered reports of popular third-party mods (
diff_mod.py) - Changelog — what shipped in each release
- FNames with numeric suffixes:
Blueprint_SFBow_5is FName (Blueprint_SFBow, 6) on the UE side — the NameMap only stores the base.palmod.ensure_name()applies the split rule (suffix_Nwithout leading zero).WorldTreeRelic_01(leading zero) stays literal. - Every new string must enter the NameMap of the JSON, otherwise
DummyFNameSerializationExceptionat write time. Rate2 = "+0"in drop tables: special value (slot tied to the previous roll), serialized as a string — don't cast to float, don't touch.- Byte-identical roundtrip validated (sha256) before any patch: if UAssetAPI can't reproduce the original exactly, nothing else is reliable.
- BP patches (bigger-bases): the Blueprint roundtrip is not byte-identical
on the
.uassetheader (UAssetAPI re-normalizes NameMap + offsets, consistently) — the.uexp(data) stays identical; same mechanism as published UAssetGUI mods. Validate in-game after each game update. - After a game update: re-extract
gamedata/, refresh the.usmap, rebuild — a pak built on old tables overwrites the update's changes.
Scripts and patches: MIT (see LICENSE). The .pak files in dist/
contain modified game datatables, distributed free of charge following
established Palworld modding community practice (Nexus/CurseForge), with no
affiliation with Pocketpair. Palworld © Pocketpair, Inc. Raw assets
(gamedata/) are never committed. Target: Palworld v1.0.1.100619.