There was an error while loading. Please reload this page.
melon.noise
Handles noise generation and materials melon
melon.noise.Draw(x: number, y: number, w: number, h: number, xoff: number, yoff: number)
Draws the noise material with the given offsets
melon.noise.DrawRandomPixel()
Adds a pixel to the material
melon.noise.GetMaterial() -> IMaterial
Gets the noise material generated