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planet_test

A simple planet shader based on Sebastian Lague's Coding Adventure: Procedural Moons and Planets videos. Github link

Screenshot from 2024-05-11 14-37-33

There is currently a bug with how the depth or ray cast is implemented, causing the water to move as you approach.

Uses the Bevy engine and Rapier physics engine. Based on the Bevy Game Template.

Running from source

  • Start the native app: cargo run
  • Start the web build: trunk serve
    • requires [trunk]: cargo install --locked trunk
    • requires wasm32-unknown-unknown target: rustup target add wasm32-unknown-unknown
    • this will serve your app on 8080 and automatically rebuild + reload it after code changes

License

This project is licensed under CC0 1.0 Universal

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Mini planet based on Sebastian Lague's videos

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