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MVP

Like SPaZ but better story and not so grindy

Movement -Flying -Exploration

Primitive collisions -With obstacles, enemies, bullets

Combat: shooting -Shoot and make enemies/asteroids disappear

Gamestates -Switch between combat and village (non-combat, NPC-interaction) levels

Some graphics and AI

Procedurally generated AI/enemies -but organized. "categories" of seeds Space backdrop

Gamestate/level switching

Switch from "space combat" to "space station/settlement" npc/village life Create primitive "space station" level to test gamestate switching... . . .

Themes

Space Opera SPaZ-like combat, but not so grindy, more diverse enemies Marathon Terminals

Graphics

Open art and squares and solid colors to start

About

Spacefighter game demos in Love2D

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