NOTE: PROJECT IS ABANDONED
My goal is to create a pixel art renderer and creator, allowing you to modify vertex data and object data, with a custom Material system and everything. Basically a game engine or a blender clone, but for pixel art.
For Now, there are a ton of things that I havent implemented:
TODO:
Basic OpenGL Infrastructure ( VBO, VAO, IBO, Shaders, Textures, etc )Basic Engine ( MVP )Need To Optimize!Component InfrastructureLoad Mesh from .obj fileAdd groups
- Add pivots for Transform Component
- Dynamic allocation for components
- Materials ( Further Shader and Texture abstraction )
- Pixel Art shader, etc
- Batch rendering support
- Proper UI support ( fixed position, scales with window size )