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FourthRiver

NOTE: PROJECT IS ABANDONED

My goal is to create a pixel art renderer and creator, allowing you to modify vertex data and object data, with a custom Material system and everything. Basically a game engine or a blender clone, but for pixel art.

For Now, there are a ton of things that I havent implemented:

TODO:

  • Basic OpenGL Infrastructure ( VBO, VAO, IBO, Shaders, Textures, etc )
  • Basic Engine ( MVP ) Need To Optimize!
  • Component Infrastructure
  • Load Mesh from .obj file
    • Add groups
  • Add pivots for Transform Component
  • Dynamic allocation for components
  • Materials ( Further Shader and Texture abstraction )
    • Pixel Art shader, etc
  • Batch rendering support
  • Proper UI support ( fixed position, scales with window size )

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A custom rendering/game Engine

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