⚡ Optimize AABB and Circle intersection calculations - #142
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Co-authored-by: johnstrand <11484777+johnstrand@users.noreply.github.com>
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🎯 What: Optimized$O(N)$ vertex loop bounds check in
AABB.Intersects(Vector2, float)by reusing direct vector math instead of allocating temporary object instances, and removed redundantAABB.Intersects(Polygon2D)which was already guarded bypolygon.BoundingBox.📊 Coverage: All 410 unit tests pass without regressions.
✨ Result: Benchmark measurements show up to 63% speed improvements (
IntersectsIntersectingdropped from 20.6 ns to 7.5 ns;IntersectsInsidedropped from 18.5 ns to 7.7 ns) with zero memory allocations across all intersection test paths.PR created automatically by Jules for task 11788773102843922203 started by @johnstrand