A Godot addon by Aaron Friesen, consisting of some common scripts and nodes I use in my games.
Follow the instructions for setting up the template project.
Add frieGD as a Git submodule:
git submodule add https://github.com/friedev/friegd.git addons/friegdIf you don't want to deal with Git submodules, you can just download the repo to addons/friegd (or anywhere you want).
With this approach, you'll have to delete and re-download it every time you want to update it.
If you used the template or added frieGD as a submodule, and haven't made any changes to your local copy of frieGD, you can update to a new version simply by pulling up the submodule:
git -C addons/friegd pullWARNING:
Since this addon is in an early stage of development and I'm still adding things from my own projects, beware that the API may change without warning if you pull up on main.
For a more stable experience, wait until I tag a new version and check out the changelog to see what steps you may need to take to migrate to the new version.
frieGD relies on a modified version of Maaack's Godot Input Remapping addon (MIT License). Due to these modifications, the code and assets for this addon are included within this repo and do not need to be cloned or installed separately.
frieGD is licensed under the MIT License.