MNCA's are the next step of traditional cellular automata, for example, Conway's Game of Life. By using multiple neighborhoods instead of just one, there is an huge increase in the diversity of states that can emerge.
mnca_go.mp4
go run mnca_sim.go PATH_TO_RULES
The rule files were all pulled from Visions of Chaos' sample files for MNCA. All credit for those goes to Softology and should you wish to test out more or have fun looking at cool patterns I highly recommended trying Visions of Chaos for yourself and supporting Softology.
SLACKERMANZ. Understanding multiple neighborhood cellular automata, 2021.
Softology. Multiple Neighborhoods Cellular Automata, 2018.
Softology. Visions of Chaos, 2000.
saraqael-m. MNCA, 2021.