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GameComponents Utility Collection

This project contains several basic game component types, plus some generically useful collection types.

This documentation is not yet complete, but this is some of what's currently included:

Game components: EventScheduler Point Directions Grid RNG SerializationHelper

Utility collections: DefaultValueDictionary MultiValueDictionary PriorityQueue OrderingCollection (maintains a totally ordered set, with O(1) comparison of the relative order of 2 elements) BimapOneToOne BimapOneToMany BimapManyToMany

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GameComponents Utility Collection

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