A 2D platformer prototype focused on responsive and precise movement, inspired by the movement and platforming of Celeste and Hollow Knight.
The prototype features three stages with enemies, traps, checkpoints, collectibles, pickups, moving platforms, and a boss fight.
| Input | Action |
|---|---|
A |
Move Left |
D |
Move Right |
Space |
Jump |
Shift |
Speed Boost |
The Shift speed boost is inspired by the fast movement mechanics found in classic Super Mario games.
The movement system focuses on making platforming feel responsive and forgiving.
- Responsive 2D character movement
- Coyote Time โ allows the player to jump shortly after leaving a platform
- Jump Buffering โ registers a jump input shortly before landing
- Horizontal movement and jumping
- Speed boost mechanic
- Movement designed for precise platforming
The prototype contains 3 playable stages, featuring:
- ๐พ Enemies
- ๐บ Traps
- ๐ฉ Checkpoints
- ๐ Collectibles
- ๐ Pickups
โ๏ธ Moving platforms- ๐น Boss fight
- Unity
- C#
- Clone the repository
- Extract the winrar file
- Run the exe
๐ข Playable Prototype
This project was created to experiment with responsive 2D platformer movement, level design, enemies, and gameplay systems, with particular focus on coyote time, jump buffering, and precise player control.
The movement and platforming design were inspired by Celeste and Hollow Knight, while the speed boost takes inspiration from classic Super Mario games.
This is an independent prototype and is not affiliated with or a recreation of these games.