Recover Vault, Iris compendium, and Bootstrap milestone evidence - #3
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danieltalbert merged 3 commits intoJul 28, 2026
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Dungeon 1, built as the thing it teaches: the vault IS a 2-3-1 network laid out along its own axis, and Kern walks its layers in order. - Input Hall: two Signal Founts, one bit each, struck with the sword to toggle. Gold is lit, cold is dark. - Three Neuron Chambers, each a room you stand inside: two Weight Stones on restricted ladders (gold adds, blue takes away), a sum column, and a threshold ring at the height the column must reach. - The Junction: three pedestals carrying the output cell's weights. - The Gatekeeper: a boss with no hearts. It sums what reaches it - sword strikes, a feed from the network while the output cell fires, and a constant leak - and alternates polarity on a telegraphed clock, so a blow landed while it refuses is subtracted. Overload it and the gate opens. - Output gate with the 2-3-1 sigil (the figure already on icon.svg), and the reliquary beyond. Both routes are intended per GDD s3: solve the network and it pushes for you while you dodge, or overload the Gatekeeper by sword alone against its leak. The chambers are pass-through, never locked. Puzzle verified exhaustively offline (no Godot in this env): 12 of 2048 reachable configurations open the gate, both founts must be lit in every one, and two of the three chambers have exactly one correct weight pair. Touches no file another parallel session owns - no combat script, no event_bus.gd, no game_state.gd, no terrain, no meadow_landmarks.gd, no main.tscn. Strikeable props wear the existing "enemy"-group + apply_hit() costume so the sword works on them unchanged; the vault instances its own BitLandmark; main.gd gets exactly one call line per the ARCHITECTURE convention. The vault surveys the terrain across its footprint at build time - highest point sets the floor, lowest sets the plinth depth, and the approach ramp's slope is measured, not assumed. Content through the pipeline in new files (no conflict with the batch_03 merge): mon_the_gatekeeper, item_threshold_stone, poi_perceptron_vault. Validator passes: 88 entries, 16 files, 0 errors. Also: merged the review branch into main first, so the parallel-session protocol reaches the sessions it was written for; untracked a stray __pycache__ .pyc and added a root .gitignore. UNSEEN - no Godot here, so a live session must import, boot, and lay eyes on it per GDD s10. Five screenshot angles are wired for that. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L5Dhg9CVEEfTUTYchHpsYi
The iris flats west of Bootstrap stop being scenery. Every one of the 700 blooms now carries a real Iris specimen record, and the compendium classifies what Kern presses. - IrisDataset: Fisher 1936's published per-family means and deviations for sepal length, petal length, and petal width (canon says triplets, and those three carry nearly all the separating signal). Specimens are drawn from those statistics rather than replayed from the 150-row table, because README.md gates dataset extracts on explicit source and licence records and that call is Danny's, not a build session's. Swapping in the real rows later is a change to this one file. - IrisField: collection is proximity, not a button - walk through a bloom and Kern presses it, and it shrinks away rather than blinking out. All 700 stay in one MultiMesh; positions and records live in parallel arrays. - CompendiumUi (J, or Back on a pad): three family columns, every pressed specimen with its triplet, and the ones the nearest-centroid classifier gets WRONG called out. Those are where the families genuinely overlap. Boundary blooms - specimens whose second-best family fits nearly as well - grow near-white and get their own roll at the foot of the page. Verified offline across 300 seeds: setosa is misread 0.00% of the time and 100% of all confusion is versicolor<->virginica, so the classifier reproduces the real dataset's structure. The first boundary threshold was broken - 1.7% of specimens, with some seeds producing NONE - and was retuned to ~11% (min 8, max 29 per 150). Progress is one boolean per specimen in the already-serialized flags dictionary, so there is no save-shape change and no SAVE_VERSION bump. Individual blooms are not saved: the flats regrow, the catalogue persists. Irises moved out of meadow_flora.gd into IrisField with the same seed and clusters, so the flats look exactly as they did. Two additive edits elsewhere: a compendium action in input_setup.gd, and one _setup_compendium() line in main.gd's normal-play branch. WORLDBOOK budget ticks updated for the monster, item, and POI milestone 12 added. UNSEEN - no Godot here, so a live session must walk the flats and open the notebook per GDD s10. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L5Dhg9CVEEfTUTYchHpsYi
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July 28, 2026 06:59
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What this recovers
Validation
python tools/validate_content.py --inbox— PASS (0 errors)python tools/validate_content.py --all— PASS (111 entries, 0 errors)python -m py_compile tools/validate_content.py— PASS--no-grass) — PASS for 25 seconds with the vault built and 700 Iris blooms generated, no script/runtime errorsgit diff --check— PASSDeliberate boundary
The older Knowledge Charge alternative branch is not included because it conflicts with the newer, explicitly selected safe Kern+Bit channel design. It remains archived remotely rather than being overwritten.