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Focusing
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Focusing

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@oriensworld @plugnjam @daemon-engine @a-g-e-n-t-s

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dadavidtseng/README.md

Currently working on:

  1. AGENTS — multi-agent orchestration platform with pluggable tool registry; DaemonEngine runs as one of the agents
  2. plugnjam — modular C11 game engine with a plugin-first architecture; write plugins in C, C++, or Rust
  3. DaemonEngine — C++20 game engine with real-time V8 scripting, DirectX 11 rendering, and multithreaded job system

Read my blog or check out my portfolio.

Recent Commits

  • 4655fdf neetcode-practice — Add: intersection-of-two-linked-lists - submission-6 (2026-07-14)
  • e17372a neetcode-practice — Add: intersection-of-two-linked-lists - submission-5 (2026-07-14)
  • 811536e neetcode-practice — Add: intersection-of-two-linked-lists - submission-4 (2026-07-14)
  • addb855 neetcode-practice — Add: intersection-of-two-linked-lists - submission-3 (2026-07-14)
  • 3f560f5 neetcode-practice — Add: intersection-of-two-linked-lists - submission-2 (2026-07-14)
  • 7cfa985 neetcode-practice — Add: number-of-one-bits - submission-2 (2026-07-14)
  • d33a432 plugnjam/plug-core — fix(test): update hot-reload test to use plug build inste... (2026-07-14)
  • 1a823ff plugnjam/plug-core — ci: add GH_TOKEN for gh release download (required by gh ... (2026-07-14)

On My Blog

More on dadavidtseng.com

Build README

Pinned Loading

  1. a-g-e-n-t-s/AGENTS a-g-e-n-t-s/AGENTS Public

    Meta-repo for the AGENTS pipeline

    HTML

  2. daemon-engine/DaemonEngine daemon-engine/DaemonEngine Public

    Daemon Engine is an C++20 game engine featuring real-time V8 JavaScript scripting with hot-reload capabilities, DirectX 11 rendering pipeline, multithreaded JobSystem for parallel processing, Netwo…

    C++ 3

  3. PlanetPainter PlanetPainter Public

    Planet Painter is a 45-degree causal game set on fantasy planets where the player plays as the color-changing chameleon that paints and interacts with the world.

    C# 1

  4. FirstModule FirstModule Public

    A Complete Handbook to Creating and Managing UE5 Modules

    C++ 1