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Pyre

cleanup tracker for roblox classes. give it things, call destroy, everything cleans up.

local Pyre = require(ReplicatedStorage.Pyre)

local pyre = Pyre.new()

pyre:give(connection) -- gets disconnected
pyre:give(model) -- gets destroyed
pyre:give(thread) -- gets cancelled
pyre:give(function() ... end) -- gets called
pyre:give(someClass) -- :Destroy or :Disconnect, whichever it has

pyre:destroy()

same idea as Maid/Trove, for personal use so my own modules don't pull in someone else's dep.

install

drop Pyre.luau into ReplicatedStorage.

api

Pyre.new() → pyre
pyre:give(task) → task
pyre:giveAll(tasks)
pyre:clean() -- clean everything, can still be used after
pyre:destroy() -- clean everything, can't be used after

tasks clean in reverse order, so dependent stuff goes before the thing it depends on.

license

MIT

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