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public void setRenderer(RendererType type)
public void setTitle(string title)
public void setSize(int width, int height)
public void setPosition(int x, int y)
public void setFullscreen(bool state)
public void start()
override void initialize() { /* For initialization */ }
override void running() { /* The Game-Loop */ }
override void running() { /* The Render-Loop */ }
Engine
BaseGame