This is a build2 package repository for Box3D,
a 3D physics engine for games written in portable C17.
This file contains setup instructions and other details that are more
appropriate for development rather than consumption. If you want to use
libbox3d in your build2-based project, then instead see the accompanying
PACKAGE-README.md file.
The development setup for box3d uses the standard bdep-based workflow.
For example:
git clone --recurse-submodules https://github.com/build2-packaging/box3d.git
cd box3d
bdep init -C @gcc c config.c=gcc
bdep update
bdep test