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[HELP] play an audio stream in (near)realtime #54

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@GGLabCenter

Hi,

I have a project where I need to get in input the audio from the smartphone mic (or the headsets mic, if connected), and after applying some filtering to some frequency, I would like to play it in near-realtime in the headsets (if connected, or through the smartphone's speaker).

This can be achieved with your library? If yes, please could you give me some tip about the high level procedure? This great lib is quite big and I am getting a bit confused.

Thanks in advance!

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