A prop hunt made with Godot
This game is in slow development
- Networking
- Base user interface
- Base gameplay
- Playable game
- Player account?
- Coherent design
- Add effects when hunter shoots
- Add end game scene
- Add ability to start a new game
- Add ability to choose the hunters/props repartition
- Add game info on HUD
- Ammo
- Kill field
- Crash test
- Clone the repo:
git clone https://github.com/behide-game/behide --recursive - Download the WebRTC native extension
- Download the
godot-extension-webrtc.zipfile - Unzip it
- Put the
webrtcfolder at the root of the project
- Download the
- Download the models here
(put the
Modelsfolder in theAssetsfolder) - Build scripts with
dotnet build - Let Godot import files
- you can run the
godot --importcommand - scripts need to be compiled before because the project needs the post import scripts to work correctly
- you can run the
- Add a
.envfile and replace with the appropriate signaling server and relay info:SIGNALING_URL=https://signaling-server-url.com/ RELAY_USERNAME=username RELAY_PASSWORD=password