engineer by training, creative coder by passion. I build the tools that power the performances, then perform with them.
ASTAR — a live creative coding environment I built from scratch for VJing and stage design. Runs on Electron, speaks WebGL/GLSL, listens to MIDI, controls DMX, reacts to audio. Currently used on stage across France and Belgium.
LBSS.art — the project I perform under. VJing, scenography, light shows. Managed by Adequate Production. Toured with Le Wanski, played Dour Festival, Zénith Lille, Reperkusound... (on pause since 2026)
Course Poursuite — artist collective I co-founded. Marseille-based. Events, stage design, production.
ricane-plugins — a bank of JUCE 8 audio plugins, written to learn plugin development from the ground up. Gain, panner, delay so far. Each one self-contained, each one documented with the DSP theory behind it.
Paris Métro Guessr — a station is named, you pin it on the map, the closer you land the more you score. Vanilla JS and Leaflet, no build step. 536 stations and the real track geometry, generated from IDFM and IGN open data. source
lang → TypeScript · JavaScript · Python · C / C++ · Bash
runtime → Node.js · Electron · Linux (embedded)
web → AdonisJS · React · Solid.js · Tailwind
visual → WebGL · GLSL · three.js · p5.js · Leaflet
audio → JUCE · CMake · DSP · NumPy/SciPy
live → MIDI · DMX · OSC · Resolume · TouchDesigner · QLC+
hardware → Raspberry Pi · Arduino · STM32 · soldering · Embedded Linux
infra → Docker · Ansible · Terraform · Coolify · AWS · Grafana/Prometheus/Loki
embedded platform engineer & head of support at HOLOPHONIX — spatial audio processors for concert halls, theaters, and installations. software QA & test automation, hardware validation, embedded Linux R&D, manufacturing coordination, field support.
acoustics engineer by background (ENSIM, Vibrations & Acoustics). 2 papers at AES conventions. 4 years at DXOMARK building the audio benchmark from scratch.


