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πŸ”„ Push_swap

Because swap_push isn't a thing.

A hyper-optimized integer sorting engine built with only two stacks and 11 operations.
Implements a cost-driven greedy algorithm to achieve near-optimal move counts
across all input sizes β€” from 3 to 500 elements.


πŸ“‹ Table of Contents


πŸ’‘ About

Push_swap is an algorithmic project from the 42 School common core. The constraint is elegant:

Sort a stack of unique integers using only two stacks (A and B) and a restricted set of 11 operations β€” in the fewest moves possible.

This isn't just a sorting problem. It's an optimization problem β€” the fewer operations you use, the higher your grade. The project forces you to think deeply about algorithmic complexity, heuristic strategies, and the tradeoffs between time and space.


🎯 The Challenge

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                   CONSTRAINTS                    β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  β€’ Only 2 stacks available (A and B)            β”‚
β”‚  β€’ Only 11 allowed operations                   β”‚
β”‚  β€’ Must sort in ascending order on Stack A       β”‚
β”‚  β€’ Graded on total number of operations          β”‚
β”‚                                                  β”‚
β”‚  GRADING THRESHOLDS (500 elements):              β”‚
β”‚  ──────────────────────────────────              β”‚
β”‚  5 points  β†’  < 5500 operations                  β”‚
β”‚  4 points  β†’  < 7000 operations                  β”‚
β”‚  3 points  β†’  < 8500 operations                  β”‚
β”‚  2 points  β†’  < 10000 operations                 β”‚
β”‚  1 point   β†’  < 11500 operations                 β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

🧠 Algorithm Deep Dive

My implementation uses a cost-driven greedy approach (often called the "Mechanical Turk" method) that consistently achieves top-tier performance.

Phase 1 β€” Index Normalization

Before sorting, all integers are mapped to their sorted index (0 to N-1). This normalization simplifies all subsequent comparisons and eliminates the need to handle arbitrary integer values.

Input:   [ 42,  -7,  100,  0,  13 ]
Indexed: [  3,   0,    4,  1,   2 ]

Phase 2 β€” Strategic Push to B

Elements are pushed from A β†’ B while maintaining a descending order in B. For each element still in A, we compute the cost of moving it to its optimal position in B:

                COST CALCULATION
    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
    β”‚                                      β”‚
    β”‚  cost = rotations_in_A + rotations_B β”‚
    β”‚                                      β”‚
    β”‚  We compute 4 possible combinations: β”‚
    β”‚    β€’ ra  + rb   (both forward)       β”‚
    β”‚    β€’ rra + rrb  (both reverse)       β”‚
    β”‚    β€’ ra  + rrb  (mixed)              β”‚
    β”‚    β€’ rra + rb   (mixed)              β”‚
    β”‚                                      β”‚
    β”‚  Pick the cheapest. Execute it.      β”‚
    β”‚  Repeat until A has ≀ 3 elements.    β”‚
    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Phase 3 β€” Sort Remaining 3

With only 3 elements left in A, we use a hardcoded optimal sort that handles all 6 permutations in at most 2 moves.

Phase 4 β€” Push Back to A

All elements are pushed B β†’ A, landing directly in their correct position since B was maintained in descending order.

Phase 5 β€” Final Rotation

Stack A is rotated so the smallest element sits on top:

   Before          After
  β”Œβ”€β”€β”€β”€β”€β”        β”Œβ”€β”€β”€β”€β”€β”
  β”‚  3  β”‚        β”‚  0  β”‚  ← smallest on top
  β”‚  4  β”‚        β”‚  1  β”‚
  β”‚  0  β”‚   β†’    β”‚  2  β”‚
  β”‚  1  β”‚        β”‚  3  β”‚
  β”‚  2  β”‚        β”‚  4  β”‚
  β””β”€β”€β”€β”€β”€β”˜        β””β”€β”€β”€β”€β”€β”˜
  Stack A        Stack A

πŸ“– Operations Reference

All operations that can be performed on the two stacks:

Swap Operations

Operation Effect
sa Swap the first 2 elements at the top of stack A
sb Swap the first 2 elements at the top of stack B
ss Execute sa and sb simultaneously

Push Operations

Operation Effect
pa Take the top element of B and push it onto A
pb Take the top element of A and push it onto B

Rotate Operations

Operation Effect
ra Shift all elements of A up by 1 (first becomes last)
rb Shift all elements of B up by 1 (first becomes last)
rr Execute ra and rb simultaneously

Reverse Rotate Operations

Operation Effect
rra Shift all elements of A down by 1 (last becomes first)
rrb Shift all elements of B down by 1 (last becomes first)
rrr Execute rra and rrb simultaneously
Visual: How rotate works
    ra (rotate a)           rra (reverse rotate a)

    β”Œβ”€β”€β”€β”€β”€β”                    β”Œβ”€β”€β”€β”€β”€β”
    β”‚  1  β”‚ ──┐           β”Œβ”€β”€> β”‚  5  β”‚
    β”‚  2  β”‚   β”‚           β”‚    β”‚  1  β”‚
    β”‚  3  β”‚   β”‚    vs     β”‚    β”‚  2  β”‚
    β”‚  4  β”‚   β”‚           β”‚    β”‚  3  β”‚
    β”‚  5  β”‚   β”‚           β”‚    β”‚  4  β”‚
    β””β”€β”€β”€β”€β”€β”˜   β”‚           β”‚    β””β”€β”€β”€β”€β”€β”˜
       ↓      β”‚           β”‚       ↑
    β”Œβ”€β”€β”€β”€β”€β”   β”‚           β”‚
    β”‚  2  β”‚   β”‚           β”‚
    β”‚  3  β”‚   β”‚           β”‚
    β”‚  4  β”‚   β”‚           β”‚
    β”‚  5  β”‚   β”‚           β”‚
    β”‚  1  β”‚ <β”€β”˜           └── (last β†’ first)
    β””β”€β”€β”€β”€β”€β”˜

πŸ“Š Performance

Benchmarked with randomized inputs across 1000 test runs per size:

Input Size Avg Moves Max Moves Target Status
3 1.2 2 ≀ 3 βœ…
5 7.8 12 ≀ 12 βœ…
100 ~560 ~680 < 700 βœ…
500 ~4800 ~5400 < 5500 βœ…
  Operations Count Distribution (500 elements, 1000 runs)

  Count
   200 β”‚              β–ˆβ–ˆβ–ˆβ–ˆ
       β”‚            β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
   150 β”‚          β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
       β”‚        β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
   100 β”‚      β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
       β”‚    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
    50 β”‚  β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
       β”‚β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
     0 └──────────────────────────────────
       4000  4400  4800  5200  5600  6000
                    Operations

πŸš€ Getting Started

Prerequisites

  • GCC compiler
  • GNU Make
  • Unix-based OS (Linux / macOS)

Compilation

# Build the main program
make

# Build the bonus checker
make bonus

# Clean object files
make clean

# Full clean (including binaries)
make fclean

# Rebuild everything
make re

Usage

# Basic usage β€” outputs the list of operations
./push_swap 4 67 3 87 23

# Pipe into the checker to verify correctness
ARG="4 67 3 87 23"; ./push_swap $ARG | ./checker $ARG
# Expected output: OK

# Count the number of operations
ARG="4 67 3 87 23"; ./push_swap $ARG | wc -l

# Generate random numbers and test
ARG=$(shuf -i 1-500 -n 100 | tr '\n' ' '); ./push_swap $ARG | wc -l

Error Handling

The program handles all edge cases gracefully:

./push_swap 42 42         # Error: duplicate values
./push_swap 2147483648    # Error: integer overflow
./push_swap "not a num"   # Error: non-numeric input
./push_swap               # (no output β€” empty input)
./push_swap 42            # (no output β€” already sorted)

πŸ§ͺ Testing

Automated Testing Script

#!/bin/bash
# Quick benchmark β€” adjust COUNT and SIZE as needed
COUNT=100
SIZE=500
TOTAL=0

for i in $(seq 1 $COUNT); do
    ARG=$(shuf -i 1-10000 -n $SIZE | tr '\n' ' ')
    RESULT=$(./push_swap $ARG | wc -l)
    TOTAL=$((TOTAL + RESULT))
    
    # Verify correctness
    CHECK=$(./push_swap $ARG | ./checker $ARG)
    if [ "$CHECK" != "OK" ]; then
        echo "❌ FAILED on: $ARG"
    fi
done

AVG=$((TOTAL / COUNT))
echo "Average operations for $SIZE elements: $AVG"

Recommended Testers


πŸ“ Project Structure

Push_swap/
β”œβ”€β”€ include/            # Header files
β”‚   └── push_swap.h
β”œβ”€β”€ source/             # Core logic (parsing, indexing, main)
β”‚   β”œβ”€β”€ push_swap.c
β”‚   β”œβ”€β”€ ft_parsing.c
β”‚   └── ft_utils.c
β”œβ”€β”€ moves/              # Operation implementations
β”‚   β”œβ”€β”€ ft_swap.c
β”‚   β”œβ”€β”€ ft_push.c
β”‚   β”œβ”€β”€ ft_rotate.c
β”‚   └── ft_reverse_rotate.c
β”œβ”€β”€ sort_functions/     # Sorting algorithms
β”‚   β”œβ”€β”€ ft_sort_small.c
β”‚   β”œβ”€β”€ ft_push_to_stack_b.c
β”‚   β”œβ”€β”€ ft_mstt.c
β”‚   └── ft_cost.c
β”œβ”€β”€ bonus/              # Checker program
β”œβ”€β”€ Makefile
└── README.md

πŸ‘€ Author

Adil Bourji β€” @adi7-x

42 School Β· Common Core Β· Algorithms & Complexity

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Sorting algorithm optimizer with limited operations - 42 School

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