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FIX: (victor_18993) check all tiles of city buildings when known on h…
Update tag
#1278:
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FIX: (victor_18993) check all tiles of city buildings when known on h…
Nightly build MacOS ARM
#523:
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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#523:
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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#653:
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
Nightly Built Windows64 SDL2
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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