A 2D Node hierarchy-based game engine written in Python using Pyglet.
Warning
This project is still in development and is very buggy and unstable, so use at your own risk. Most features are yet to be completed...
Note
I'm taking a break from this project.. cause school.. and life.. yayy..
For now, the features are:
- 18 different Nodes (Window, 2D, GUI, etc..)
- Resource object support
- Pre-built Loading
- Custom filesystem similar to Godot (
res://,user://) - Pre-built Saving and Settings support
- Layering support
- Event support
- Pre-built console and command support
- Pre-built keybind support
- Python scripting support
Documentations for Eklips are at the Wiki tab of the Github repository.