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Tile API provides a interactive access between tilemaps to novel script.
You must specify positions in tile units.
+tileset <id>, <x>, <y>
Set a tile of a specified id to the position.
+tiledel <x>, <y>
Delete a tile at the specified position.
+tilesetrect <id>, <x1>, <y1>, <x2>, <y2>
Fill with a tile of a specified id from (x1, y1) to (x2, y2).
+tiledelrect <x1>, <y1>, <x2>, <y2>
Delete all tiles from (x1, y1) to (x2, y2)
+ontile <id>, <x>, <y>, <goto/gosub>, <#yes>[, <#no>]
Make sure the tile exists. If it exists, jump to #yes or execute a sub-routine; otherwise, jump to #no or execute a sub-routine.
Scripting API
Extension API