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Vendra35/README.md

Hi there, I'm Emirhan

🎮 Game Developer & Technical Modder

Passionate about systems architecture, historical immersion, and pushing game engines to their limits. Experienced in C++ (Unreal Engine) and advanced scripting for Paradox Interactive's Jomini engine. I build logic-driven systems, custom AI modules, and automated workflow tools.

🕹️ Unreal Engine & C++ Development

  • 🛂 NightToll: A "Papers, Please"-style inspection and deductive reasoning game built entirely from scratch in Unreal Engine 5 using C++. Features custom-designed architecture, complex state management, and interactive UI systems integrated with backend logic.
  • 🎓 UE5 C++ Learning Projects: A foundational collection of 4 mechanics-focused projects (ShooterSam, BattleBlaster, DungeonEscape, ObstacleAssault). Demonstrates core engine competency including AI Behavior Trees, combat pipelines, and animation state machines.

🛠️ Featured EU5 Modding Projects

  • 🦅 The Prussian Destiny: A highly acclaimed historical flavor mod with over 2,000+ subscribers. Employs advanced TRY:REPLACE and TRY:INJECT syntax for modular compatibility and dynamic logic gates for AI behavior.
  • 🧠 REAI: Rational Empire AI: A comprehensive script-level overhaul of the vanilla AI with over 2,000+ subscribers. Re-engineers how the AI handles its economy, taxation, and military structure using strict logic gates.
  • ⚔️ REAI: Army & Manpower Overhaul: A highly-optimized, 100% cheat-free script module with over 1,600 subscribers that forces major AI powers to rationally invest in military infrastructure.
  • 🛡️ 867 - Viking Age Total Conversion: A complete historical overhaul of EU5 to 867 AD. Features a custom dependency-free Python tool (867_mod_validator.py) acting as a strict compiler to automate QA, catch engine-level BOM crashes, and generate boilerplate code.

💻 Tech Stack & Skills

  • Languages & Scripting: C++, Python, Jomini / Clausewitz Script
  • Engines & Tools: Unreal Engine 5, Git, GitHub
  • Specialties: AI Logic & Behavior Trees, Systems Architecture, Historical Game Design

Always looking to optimize, build, and solve complex logic problems.

Pinned Loading

  1. NightToll NightToll Public

    A "Papers, Please"-style inspection and deductive reasoning game built from scratch in Unreal Engine 5 using C++.

    C++ 1

  2. Unreal-Engine-Learning-Projects Unreal-Engine-Learning-Projects Public

    A collection of Unreal Engine 5 and C++ learning projects covering fundamental game mechanics, AI behavior trees, combat systems, and level design.

    C++ 1

  3. The-Prussian-Destiny The-Prussian-Destiny Public

    The Prussian Destiny is a comprehensive historical flavor mod for Europa Universalis V. With over 2,000 subscribers on the Steam Workshop, it has been actively maintained and played by the communit…

    1

  4. REAI-Rational-Empire-AI REAI-Rational-Empire-AI Public

    REAI (Rational Empire AI) is a comprehensive script-level overhaul that forces the AI to manage its empire like a calculating, logical state.

    1

  5. REAI-AI-Army-Manpower-Overhaul REAI-AI-Army-Manpower-Overhaul Public

    REAI: Army & Manpower Overhaul (AAMO) is a highly optimized, targeted script module designed to solve the mid/late-game military stagnation. It forces major powers to legitimately invest (100% chea…

    1

  6. 867-Total-Conversion-Mod 867-Total-Conversion-Mod Public

    A total conversion mod for Europa Universalis V that brings the game's start date back to 867 AD. The mod completely overhauls the map, countries, cultures, and religions to accurately reflect the …

    Python 1