Public, versioned data for SideQuest desktop and in-headset presets: Power Saver, Smooth, HQ, and HQ+.
These are experimental SideQuest starting points, not benchmarked recommendations. Resolution is an explicit eye-texture size based on SideQuest's device reference sizes, not a percentage of each game's native render resolution. CPU/GPU overrides are cleared so the runtime manages performance. Quest Pro preserves foveation. Other settings (recording, brightness, tracking, SpaceWarp, etc.) are untouched.
catalogue.v1.json: device defaults and package/device availability. The app bundles a copy for offline use and can cache validated updates.schema.v1.json: the data contract. No commands, arbitrary properties, or executable downloads are accepted.scripts/seed.mjs: reproducible initial import from a public availability research export; never imports third-party numerical settings.
The initial Quest 3/3S availability comes from the Quest Games Optimizer public game listing, captured 2026-09-07. Labels are only a reference for which experimental SideQuest templates to offer. They do not establish that SideQuest settings were tested or endorsed by the listing's publisher. Ambiguous package IDs, duplicate IDs, and unrecognized labels are excluded. Quest 1/2/Pro receive general device defaults until package/device records are independently verified. There is no name-based guessing.
Edit JSON through a reviewed pull request. Increase revision; retain schemaVersion: 1. A game may restrict profiles per device and supply complete numeric overrides for those profiles. Mark a device entry tested only with non-empty testNotes recording game version, headset, Horizon OS version, measurements, and tester/date. Otherwise retain experimental.
The app rejects unknown fields, duplicate package IDs, unsupported models/rates, invalid dimensions, and unsafe values. Missing game/device entries use visibly labelled experimental device defaults. An explicitly unavailable preset does not silently fall back to another preset. Updates take effect only when the user configures the monitor again, not midway through a running game.
The headset-side monitor is opt-in. It checks the foreground application every five seconds, applies only the selected available preset, and restores the captured rendering settings on game exit or when disabled. It continues independently of the SideQuest window/connection until disabled or the headset reboots. It does not upload game activity. Other optimizers should be stopped before enabling it.
To stop it, reconnect SideQuest and turn off Override Profiles above. Recovery information is also retained on the headset if a previous monitor stopped unexpectedly. Rebooting clears the monitor process; it is not installed as a boot service.
No game files, private app source, credentials, or proprietary numerical optimization settings are stored here.