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Ryann1908 edited this page Aug 11, 2021
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1 revision
Graphics tab
Graphics tab
Load Texture node
Loads a texture from a given path.
Arguments: Path (path), Resource name (string), Mipmap (bool)
Load Font node
Loads a font from a given path. (Requires a font image with the same name as the one required inside the .fnt)(It is not affected by the Archive node, it'll automatically create a "font/" folder inside the mod file)
Arguments: Path (path), Resource name (string), Mipmap (bool)
Load Font Image node
Loads a font image from a given path. (It is not affected by the Archive node, it'll automatically create a "font/" folder inside the mod file)
Arguments: Path (path), Resource name (string)
Load TTF node
Loads a TTF/OTF/etc file from a given path. (It is not affected by the Archive node, it'll automatically create a "font/" folder inside the mod file)
Arguments: Path (path), Resource name (string), Width/Height (number, number)